this post was submitted on 28 Sep 2023
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Godot

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[–] Smorty@lemmy.blahaj.zone 1 points 1 year ago (9 children)

Why are we using C# I stead of C++ for the in editor language again? Inst C++ more compatible with everything? (I know that GDMatice exists, buts that's a lot more work to use I feel)

[–] mac@programming.dev 1 points 1 year ago (4 children)

The main language is GDScript rather than either of them (although the engine itself is coded in C++). C# support was added on since microsoft gave them money to do it

[–] kevin3kon@mastodon.social 2 points 1 year ago (1 children)

@mac @Smorty 😨 Well that's not good! Microsquish (still) can't be trusted! 😰

[–] Smorty@lemmy.blahaj.zone 2 points 1 year ago (1 children)

Yeah. Embrace freedom and Foss. Reject Microsoft and C#. Debian User here.

[–] Lmaydev@programming.dev 0 points 1 year ago (1 children)
[–] spark947@lemm.ee 3 points 1 year ago

It is in a technicality But the reality is, it will always move at the pace and at the whims microsoft wants it to.

Thats not necessarily a bad thing honestly. But you can really get i to trouble making it a core dependency for something like a game engine. Unity's users didn't care that Microsoft hadn't posted the runtime to iOS, they expected their games to run on iOS. So Unity did a bunch of dev work that is now kind of a bad investment with .NET 8. This is the core of why they wanted to charge an install fee in the first place.

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