this post was submitted on 02 Oct 2023
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I like the charges idea, it's a good balance.
And yes, the GM can just arbitrarily change whatever depending on how they're feeling about it. Like is there 1 guard or 10 in the next room? Same thing. They can drain your resources in a thousand different ways, this time issue is no different. If you don't trust your GM with that then it's a bad play dynamic anyway.
Another way to solve the time issue could be to count the time when you're in combat but not out of combat. You could justify it by the stress of combat putting strain on your abilities or something. I know I'd prefer that because having to count 15min intervals constantly would be worse for me than worrying about using up my abilities.
Agreed, the charges idea was a great suggestion by Toaster. It should help prevent the "but I was only wildshaped for 20 seconds" type of complaints.
Either way time is weird in D&D.
Assume that you are involved in a "long" combat at 10 rounds. Wildshape lasts hours, so yes I wildshape into a dire wolf and finish the battle in 1 minute of in game time; but being a wolf is not that useful out of combat....so I "waste" 59 minutes of wildshape time at Lvl 2 and 119 minutes at Lvl 4 etc...you could use some of the time saying that I was scouting the area around the battle for a few minutes....but still, the point stands.