this post was submitted on 01 Oct 2023
174 points (98.9% liked)
Programming
17495 readers
143 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I can recommend PICO-8, if you have access to any windows/osx/linux computer.
It's a "fantasy console", a self contained gamedev environment that emulates an 8bit retro console (while using Lua, a popular and modern language), is super user friendly, and allows you to get a satisfying and fast feedback loop when learning to code.
There are many resources to learn it and a lively community
Pico 8 is super frustrating at times. I wish they'd make a program to be a "Pico 8 dev kit" that has a larger resolution so the IDE is more readable. The IDE being so hard to work with makes me want to use a proper text editor but there are downsides with that too. It could keep the game's resolution the same and only have a larger resolution for the IDE so the specs don't change.
I agree with the resolution, and I (almost) never use the built-in code editor.
Most of the time I have a folder per game, with a
somegame.p8
whose only code is#include main.p8.lua
(+ other includes if needed), and the code itself is insidemain.p8.lua
. Since the code is cleanly separated from the other assets, I don't risk overwriting one with the other while juggling between my IDE and pico8This! But I also suggest Tic80 as a really nice free and open source alternative of Pico-8.
https://tic80.com
Actually I prefer to develop in TIC-80, but the community is way smaller, and TIC-80 games can't be played on phones without a keyboard. It's not a 1:1 alternative, tho I'm glad it exists.