this post was submitted on 29 Sep 2023
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It won't just not render something. DXVK is already a finished thing in that regard. Complete enough that Intel uses it for legacy DirectX support in their ARC GPUs even.
It’s entirely possible that the translation layer will alter timing to expose a race condition such that something doesn’t render.
DXVK doesn't support DX12 and wouldn't be used here.
For that Theres VKD3D :P
Also, I specifically said legacy DirectX because the support DX11 and DX12 natively.
But that's not exactly relevant.
DXVK 2.2 added D3D11On12 which could probably then be used by VKD3D or D3D12 so I suppose it does support DX12 indirectly.
However DXVK itself doesn't support DX12 native games like Cyberpunk 2077.