this post was submitted on 28 Sep 2023
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Goddamn, so many unhelpful answers.
There are lots of threads online about this, and no clear firsthand answers, but as far as I could parse the Internet consensus:
Hired too many people, that's why they're laying people off right now
Unity engine team is the same size as unreal, but unity is constantly trying to sell ads and services to the point that their engine department is just another department of many departments that are all trying to hoover up revenue, rather than the engine being their main focus.
Here's an example thread with a bunch of snooty assholes and a couple reasonable answers: https://www.reddit.com/r/Unity3D/comments/16owfy1/7700_employees_at_unity_can_someone_who_works/