this post was submitted on 05 Sep 2023
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Star Citizen

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Changes between previous and current patch notes (Credit goes to Inkwell and DrsPyro)

Known Issues changes, 3.20.0_8680168 (PTU c) -> 3.20.0_8684108 (PTU d):

Added:

  • PU - Inventory - Local inventory infinite loading after loadout change in VLM and relogging into the game
  • Prison Kiosk / Ore Sale - Game Code / Transaction - Transaction failure occurs when attempting to deposit Harvestables

Removed:

  • Multivehicle - PU - Ship / HUD - PING wave does not visually activate for players
  • PU - Stanton - Audio Feature - ASOP / Fleet Manager - Audio - Incorrectly states all hangars are currently in-use
  • PU - Stanton - Grim Hex - Locations - Medical - Medical Imprint fails to transfer to Grim HEX, causing players to respawn at their default location
  • PU - Stanton - Grim Hex - Locations - Ships called via ASOP don't spawn but are assigned a hangar
  • PU - Stanton - GrimHex - Hospital - Locations / Transit - Actor / Elevator - Actor takes damage in the hospital elevator after respawning in the hospital

Fixed:

  • Multivehicle - PU - Ship / HUD - PING wave does not visually activate for players
  • MISC Hull C - Stanton - Vehicle / Actor Tech - There is no oxygen/breathable atmosphere at the engineering end of the spindle corridor when it is extended
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[–] ComradeKhoumrag@infosec.pub 1 points 1 year ago

Starfield took 36 to make and look how many loading screens it has

Star citizen is less than half that time and the tech it's delivering is way more technically impressive

That said, CIG has absolutely over-promised and under delivered, and doesn't deserve any excuses. But it's an ambitious project and they are making progress on the core tech that everyone says couldn't be done