this post was submitted on 15 Sep 2023
1552 points (98.7% liked)
Technology
59590 readers
5872 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
On a sort of unrelated note, I always hated unity as a game engine anyway.
Many years back we had this big 2 month long project for a class and we had decided to develop a game.
We settled on a spinoff of advance wars with some additional vehicles and mechanics.
We decided to try unity since it was reccomended by literally everybody.
After 2 days of using the crappy UI, getting flashbanged by the free light mode, and pulling our hair out over scripting, we said screw it and just made a bespoke engine with SDL because no one knew opengl or vulkan and we didn't want to try another engine.
That was also the day we realized how much nicer C was to C++ lmao. Objects were nice, but we were so ready to redo the whole thing in C with structs and functions.
Game came out pretty nice though.
Absolutely. I went through a whole process of using less and less C++isms that everyone was recommending me as they just made everything so much harder, longer to compile, produce more unreadable errors, harder to organize... Until I eventually was just writing C but structs have functions.
Then I moved to Rust and I have not looked back.