this post was submitted on 15 Jun 2023
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Gaming

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[–] DarkThoughts@kbin.social 7 points 2 years ago (1 children)
[–] IronTwo@beehaw.org 10 points 2 years ago (1 children)

I don't know, Bethesda's games have always been iffy when it comes to FPS. Skyrim for example breaks if you mod it to have over 60 fps if I remember correctly. Even on Fallout 76 movement speed was kinda tied to the FPS so players looking at the ground (so that less things render thus increasing FPS) would run faster than others.

I honestly wouldn't be surprised if they cap it to 60 FPS on PC as well.

[–] iso@lemmy.blahaj.zone 10 points 2 years ago (2 children)

The Skyrim FPS lock to 60 fps was due to the physics engine not working beyond that. Knowing Bethesda, and knowing the fact that in the 30 or so rereleases of Skyrim they've never fixed that, I wouldn't be surprised if that's still there

[–] stephfinitely@kbin.social 5 points 2 years ago

Oh it definitely has something to do with this. They have been dragging this engine with them since Morrowind. I really hope that now they are with Microsoft that money can be poured into a new engine build from the ground up for Bethesda type games.

[–] tboyer96@kbin.social 2 points 2 years ago (1 children)

Funnily enough, despite Fallout 76 being completely (and IMO deservedly) derided, they actually did fix some aspects of the physics being tied to the frame rate. More specifically, the frame rate doesn't affect player speed. I'm not sure if frame rate is completely decoupled, but there has actually been work done on that front since Skyrim.

[–] buffaloseven@kbin.social 2 points 2 years ago

Fallout 76 always seemed to me to be an engine modernization project that the needed a game attached to fund it. It's in an okay spot now, and it was properly derided when it was released, but I don't think most people understand the amount of work it's taken to update the low-level internals of how their engine works. It'll be very interesting to see how Starfield plays.