this post was submitted on 15 Sep 2023
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[–] Arghblarg@lemmy.ca 256 points 1 year ago* (last edited 1 year ago) (6 children)

What a bunch of maroons. 99.9% chance someone else mirrored that git repo.

EDIT: And this is yet another reason everyone, everywhere, should immediately mirror any git repo for a project they are even remotely interested in.

github giveth, and github can (and does) taketh away. Say NO to centralized source management platforms -- exactly the antithesis of what git was designed for in the first place!

[–] Quacksalber@sh.itjust.works 77 points 1 year ago* (last edited 1 year ago) (1 children)

Say NO to centralized source management platforms

True, maybe, but in this case entirely pointless. If Unity didn't host their repo on git, they would've hosted it on their own solution. They would've been able to delete the repo just the same. Furthermore, if they hosted the solution on their own, it would've made it harder for others to mirror the repo. At least harder as git makes it.

[–] Arghblarg@lemmy.ca 12 points 1 year ago

Fair enough... archive.is and other solutions then to capture their pages before/after changes.

[–] sfgifz@lemmy.world 47 points 1 year ago (1 children)

github giveth, and github can (and does)

To be fair, this is a feature not a bug. The original creator is the one who taketh away.

[–] Arghblarg@lemmy.ca 9 points 1 year ago

True, generally. Unless DMCA notices force github to taketh away for them... :) youtube-dl and others found out.

[–] Qvest@lemmy.world 9 points 1 year ago

Say no to centralized platforms altogether. I don’t want to be that person, but things like these are exactly why open-source is (and should be) superior. It’s unfortunate that OSS has had so little traction in the end-user side of things

[–] elbarto777@lemmy.world 6 points 1 year ago* (last edited 1 year ago) (1 children)

What's the point of having an outdated copy of the ToS? Unity did this just so that it's not so easy for everyone to see future changes.

[–] Raxiel@lemmy.world 30 points 1 year ago (2 children)

Users are bound by the version of the terms they agree with when they start using the product. There may be a term that says ongoing usage when the terms change constitutes acceptance of a change.
Unity are trying to say they can make the change retroactively, but the 2022 (and prior) terms apparently included a clause saying that if future changes were detrimental to the user they could stay on old versions of the software and remain bound by the old terms. That's one angle Devs could use to tell them to get fucked There may be others.

[–] elbarto777@lemmy.world 4 points 1 year ago

Ooooh, I understand now! That's fucked up, and that's so dumb of them.

[–] Corkyskog@sh.itjust.works 3 points 1 year ago

My question is how much support does Unity provide or need to provide to the old versions, or I guess any version. Will they still be usable a few years down the road?

[–] HughJanus@lemmy.ml 2 points 1 year ago

I mean you're not wrong but also that's already done for us by the Wayback Machine.

But yeah this is major ignorant corporate Streisand-effecting. Basically openly admitting they don't care about the ethics of their company.

[–] p03locke@lemmy.dbzer0.com 1 points 1 year ago (1 children)

Mirror a git repo? Do you understand how git works? You clone the repo, and it's effectively mirrored already, especially for something that doesn't change much.

If you want the commits updated, then put git pull in a daily cronjob. Boom! Mirror.

[–] Arghblarg@lemmy.ca 1 points 1 year ago* (last edited 1 year ago)

True, every git pull is a 'mirror'. Bad phrasing on my part. I was thinking more of when I set up my local gogs instance to mirror an outside/upstream git (such as from github), which really is just their term for pulling again automatically every time upstream changes.