this post was submitted on 14 Sep 2023
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Starfield

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submitted 1 year ago* (last edited 1 year ago) by squid@feddit.uk to c/starfield@lemmy.zip
 

True first person, not a floating head but legs arms.

Also respecting first person, so no cinematic cameras for docking and take off landings, ladders, chairs.

Helmets visible like the metro games.

Weapon sights, me choosing between red dot, iron or scope should not effect accuracy.

No weapon sounds in space, also there should be different sound profiles on different planets.

Manuel docking, take off and landing.

Ship building should be less tied down by level and skills, and more focused on budget, make bigger reactors general better parts more expensive rather than adding arbitrary milestones to meet, just confuses the process

Gravity on a space ship should be optional maybe with a module thats distinct purpose is for gravity.

Space walk, I'd love to exit my ship.

Less loading screens. Love starfield but honestly the one nagging issue is that everything takes so long with 6 or so loading screens an hour..

The sqeeky elevator door in neon. Just no

The awful night club music in neon. Sound design department were obviously having a bad day in neon. Not to say the ambiant music is bad as I really like the ambiant sound track in neon.

Anyway I'm about 100hs in and would like to see other thoughts for improvement and maybe see them one day through mods, updates, dlc..

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[–] rgb3x3@beehaw.org 5 points 1 year ago (3 children)

The biggest problem I've noticed with ship building is that you can only get certain parts from certain ports and if you delete a part that you got from a different port, just to see how it looks, you then have to fly back to that port to undo the change. It's extremely tedious to have to fly all over the place just to try out builds and designs.

There really needs to be a design saving system so that you can go back to designs you've already paid for.

[–] noobdoomguy8658@feddit.de 4 points 1 year ago

Shop building needs some way to designate where exactly your habs will have doors and ladders when adjacent to other habs in a way that allows for multiple connections. Making full loops would also be nice. Being able to build the interior of a hab would be the nicest.

[–] dan1101@lemm.ee 2 points 1 year ago (1 children)

The design saving system also needs to allow sharing designs.

[–] rgb3x3@beehaw.org 1 points 1 year ago (1 children)

There definitely needs to be a ship marketplace where people upload their designs and can be listed by popularity. To download and use it, it would just cost you the cost of all the parts. Easy.

[–] dan1101@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

Sorta easy, except the class of the powerplant (A, B, C) should maybe restrict you from flying it. But that's separate from merely owning it.

[–] twistedtxb@lemmy.ca 1 points 1 year ago (1 children)

I haven't tried ship building yet, but from what I read I will probably skip on this part until a QoL update / mod pops up.

[–] rgb3x3@beehaw.org 1 points 1 year ago

It really REALLY needs a QOL update. What I hadn't mentioned in the previous comment is that sometimes the thumbsticks will randomly switch to inverted while I'm moving parts around.

Like literally, it'll suddenly change to up is down, left is right, etc. No idea why it happens.