this post was submitted on 14 Sep 2023
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[–] HolyDuckTurtle@kbin.social 10 points 1 year ago (1 children)

I hear Godot's own scripting language is preferable to C# if you're willing to learn it.

[–] jmcs@discuss.tchncs.de 21 points 1 year ago (1 children)

C# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.

[–] AshLassay@kbin.social 6 points 1 year ago* (last edited 1 year ago)

Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET