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Starfield is a “bizarrely worse experience” on Nvidia and Intel, says Digital Foundry
(www.theverge.com)
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If this is true, it means the game is designed around a UMA architecture, i.e. xbox. Nobody in their right mind tries to map more than 256MB of CPU memory concurrently for a single frame. Either that or the engine is completely shit at resource streaming (also characteristic of console-first games), and so is relying on the OS to demand-page random resources as needed.