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Starfield on PC is the best way to play - but the game still requires a lot of work
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I don't really think I can agree here. As much fun as I'm having, this engine is showing its limitations with this game. It's honestly amazing what they've been able to do with it especially the space aspects where there is such a vast amount of area and all the planets modelled with orbits and everything. But in 2023 when you need a loading screen when the player opens a door, it's pretty evident that this engine has some old school limitations hanging on. This is well beyond just loading when fast travelling which is of course understandable.
I get it though. These are huge technical challenges that would require serious investment.
Unreal engine is almost exactly as old.
You're comparing a Porsche to a moped.
It doesn't matter if the complaint is age.
They both have different intent behind the way their systems are designed. Admittedly, Epics main product (until Fortnite) was pretty much their engine, so it has had a lot more money invested into it. That said, Bethesda's engine is almost totally different than what it started as as well, but with less investment.
Thier complaint wasn't about the age of the engine. It was about the engine itself.