this post was submitted on 07 Sep 2023
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[–] Pifpafpouf@lemmy.ml 12 points 1 year ago (11 children)

What’s the problem with day-one patches? I’d much rather have a game with a day-one patch than a game that needs a patch 1 year after its release

Game + day-one patch is essentially the initial state of the game

[–] DosDude@retrolemmy.com 3 points 1 year ago (8 children)

Day one patch means they released an unfinished game. They haven't done enough testing before physical production. Also fucks over the people with a slow connection.

A patch 1 year after release is fine. Some people found a rare bug which can be fixed. If the game gets patches 1 year or longer after release tells me the developers have love for their game and/or community for fixing it long after they had any obligation to.

[–] Pifpafpouf@lemmy.ml 4 points 1 year ago (7 children)

A day-one patch is the day of the release, so it counts as included in the release in my books.

It doesn’t mean « they haven’t done enough testing before physical production », it means they took advantage of the inevitable several weeks or months between start of physical printing and release.

And of course a patch 1 year after release is fine. What I’m saying is that I prefer a broken game that is fixed on release day over a broken game that is fixed 1 year later.

[–] bert@lemmy.monster -1 points 1 year ago (1 children)

Why do you prefer broken games at all though? Wouldn't you prefer a finished game at release?

[–] BeardedGingerWonder@feddit.uk 0 points 1 year ago

Except that's not what happened in the old days, I've been getting PC game patches for as long as I've been gaming, upwards of 30 years. You're not going to get every bug. Console games just didn't get patched, if it was a buggy PoS it remained a buggy PoS.

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