this post was submitted on 14 Jun 2023
4 points (100.0% liked)

Gaming

30538 readers
397 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

I just beat the final boss of TotK and felt like there was a disconnect. I feel like BotW had more back story upfront for characters.

you are viewing a single comment's thread
view the rest of the comments
[–] AbelianGrape@beehaw.org 1 points 1 year ago (1 children)

Casually, I enjoyed it a lot. It felt like better BOTW, with much more new stuff to explore than I expected. My only gripes where the delay on quick menus (botw did not have that, and it feels awful) and I generally think the sage mechanic leads to bad play patterns. But overall, it's amazing.

I've been involved in speedrunning both games. Versioning issues in TOTK are way worse. Movement tech in botw was a lot more interesting and varied, until windbombs were found anyway. The menu lag feels even worse while speedrunning. The stuff we've got for inside shrines is pretty cool, and there's some very cool out-of-bounds stuff found already. So it'll probably stay fresh for a while. I'm not sure if it'll hold me for as long as botw did though.

[–] TheSambassador@beehaw.org 1 points 1 year ago (1 children)

The sages were SO obnoxious. They were generally constantly in the way when you didn't want them to be there (picking up stuff) and when you actually want to use them in combat, it seemed like they actively ran away from you. I'd deactivate them only to immediately need them to clear out stuff. Easily the worst part of the game.

[–] AbelianGrape@beehaw.org 1 points 1 year ago

Yeah, these are examples of the bad gameplay patterns I was referring to. One of them in particular (trying to be spoiler-light) provides you a ranged power... But you have to go to melee range to activate it. Whose idea was that?