this post was submitted on 01 Sep 2023
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More concerning than Bethesda's decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.

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[–] rivingtondown@beehaw.org 1 points 1 year ago (1 children)

That surprises me... each BGS game is extraordinary iteritive over the previous one ever since Morriwind. They're like 20 years into iteritive design and arguably each iteration, while doing some interesting new things also takes a step or two back. Very obvious looking back over their history. They're really a one-note-studio.

To all of a sudden expect Starfield would manage to be that revolutionary (to their formula) seems shortsighted. Even the concept of having a fully-realized BGS RPG with a near infinitely open space exploration system seems like an impossible feat. On a technical level, sure, but the space between planets would be empty and desolate... and even expecting an interesting procedurally generated continent is a big ask today, let alone a planet, let alone a solar system, let alone a quarter of a galaxy.

[–] ampersandrew@kbin.social 5 points 1 year ago (1 children)

I wasn't expecting it to be revolutionary. I expect Bioware RPGs to be on dozens of finite maps, and I expect BGS games, other than interiors, to be seamless maps. I was expecting procedural generation to cover the difference, and I expected that if No Man's Sky could do it with maybe two dozen employees, BGS probably could too, especially given when the game went into full production. I was not, and still am not, expecting the vast majority of their planets to have something interesting on them just due to how many there are.

[–] all-knight-party@kbin.cafe 1 points 1 year ago (1 children)

I can understand the link between seamless exteriors and the equivalent of what that would mean in the context of a space game for Bethesda, but the technological implications of having a galactic system flight mode and seamless planet to space transitions are both completely new ideas to Bethesda and are also technically complex to implement in a game already knee deep in new tech and systems only from what we'd been shown.

There's a reason things like seamless planet transitions are only something you might be able to expect in recent years. While Bethesda could totally make that happen, it's not where I'd expect them to put their money, or they'd have probably dropped a line showing it off in the pre release footage.

At once, I understand why you might've expected that, but expecting anything not explicitly shown is never a good idea when it comes to tempering expectations.

[–] ampersandrew@kbin.social 1 points 1 year ago (1 children)

They showed so much of the game that I was bored before I could sift through anywhere near all of it (not to say I wouldn't enjoy the game, but I know what I'm getting with a Bethesda RPG). I'm not knocking it for having a load screen between space and landing on the planet, but because we've seen that done a handful of times in recent years, as well as expectations set up from their previous games' maps, it makes perfect sense to me to expect that to be in the game.

[–] all-knight-party@kbin.cafe 1 points 1 year ago

I think it does make sense to expect that up until you realize how much of a technical undertaking it'd be to do so and whether that payoff seems worth it to them. Seamless transitions seem to me to still be in a category to show off if you have it, so that they didn't should be a red flag, but if you didn't watch all the footage then you wouldn't realize that, which I get, and I dont expect everybody to watch both the showcases like I did, thats probably over an hour of footage.

I can see why you'd expect a similar seamless experience due to their previous maps, but implementing that is completely different due to the style of game and requires new engine features to do so unlike their previous games which were already capable of it since Morrowind. You could expect them to consider doing it, but it wouldn't be a given