this post was submitted on 01 Sep 2023
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For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you've already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

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[–] Narte@lemmy.ml 18 points 1 year ago (5 children)

Watched a streamer play for quite a while and my primary takeaway is that I wish Bethesda would just scrap their engine and start fresh.

It's got the same stiffness, gliding movement, butt-ugly NPC's, and just the general feel of 15 year old Bethesda RPGs. I expect I wouldn't be able to enjoy it for the same reason I struggled with fallout 4.

[–] Metal_Zealot@lemmy.ml 6 points 1 year ago

Something about how luminescent their eyes are bothers me. But their engine is starting to show it's age, that's for sure.

[–] JasSmith@kbin.social 6 points 1 year ago

Careful. The last time I spoke ill of Gamebryo+++++++ I was the subject of a short-lived harassment campaign. Bethesda fans are bizarrely protective of this Frankenstein engine. Get this: you still can't climb ladders! It's fucking 2023.

[–] RaincoatsGeorge@lemmy.zip 4 points 1 year ago

They’ve never been able to get player models and expression right. I can totally forgive it if you get the same level of open world exploration and interaction we got in New Vegas. I personally can trade quality for depth and interesting gameplay (rimworld and dwarf fortress come to mind in the extremes of this). But it does seem like they struggle to achieve standards that were set even 5 years ago.

Bethesda is a funny company. When they are on it and get it right you end up with some of the best games ever made (Skyrim) but when they’re off it just becomes this jumbled mess that got duct taped together and released at full price (fo76).

I’m hoping this is more of the former but we will see. I suspect the modding community is going to take starfield and turn it into something magical. That ship building engine plus copyrighted space ships from pop culture, sign me up.

[–] martenh@discuss.tchncs.de 0 points 1 year ago (3 children)

I've never understood this argument, most game engines are based on 20+ year old technology and have been updated throughout the years. Can the creation engine be improved upon? Definitely yes, but the engine's age has almost nothing to do with it.

[–] snooggums@kbin.social 5 points 1 year ago (1 children)

Their point is that the engine doesn't show signs of being improved upon during that time and is still stuck feeling like a 20 year old engine.

[–] tal@kbin.social -2 points 1 year ago (1 children)

If you mean just the Creation Engine, that was 2011.

If you trace it back to Gamebryo, then Morrowind was 20 years ago, but I don't think that one can say that even Skyrim looks much like Morrowind.

[–] CaptainEffort@sh.itjust.works 5 points 1 year ago (1 children)

Skyrim literally had some of the same exact problems that Morrowind had.

Personally I want them to keep the creation engine, if only for the stellar mod support. But let’s not kid ourselves, it desperately needs an overhaul.

[–] tal@kbin.social -1 points 1 year ago

What specific functionality is it that you want?

I listed one feature that I'd like to have (dynamic generation of polygons in curved surfaces), which I do not consider to be a very important limitation in another comment.

But if you strongly feel that the engine imposes constraints, then I'm curious what particular functionality it is that you're after.

EDIT: Another: I don't think that the game can generate billboards for player-built structures (so you can see the structures you've built in Fallout 4 and Fallout 76 many cells away). I don't think that that's actually a fundamental engine limitation -- you could probably do it with the existing engine, just that the game doesn't do it today. Instead, stuff like that is generated via offline map-generation tools. But again, it's not really a huge deal in either of the above Fallout games.

[–] Kaldo@kbin.social 0 points 1 year ago

Yeah, they can just append a number to it like unreal does and call it a new engine but that's not what you actually want. It's not a matter of a "new engine", it's them not investing enough into the existing one to make it feel more modern. I know some things like physics and animations are part of the "bethesda charm" but it stopped being charming after skyrim :P

[–] Narte@lemmy.ml -1 points 1 year ago

Old or not it's clear it needs a fundamental reworking if the same complaints persist across literal decades.

[–] Lols@lemm.ee -2 points 1 year ago* (last edited 1 year ago)

scrapping their engine is a terrible idea, and folks need to stop repeating it

just shows that you dont know what engines are, do or how they evolve