this post was submitted on 06 Jun 2023
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I'm terrible about staying on projects. My last game was a Pokemon-type game in Bevy, but I fell off after 1-2 months. I'm starting to get ideas again, but it's hard to avoid burning out when my full time job is programming as well.
Yeah I used to work in web dev and just had no energy for personal projects on top of that, completely understandable. Maybe the answer is to keep to a game small enough that you could actually complete it in 1-2 months.
Yeah, that's what I need to do, but scope creep always happens. One issue is that I'm pretty hard on myself and have trouble staying motivated if it's a game I wouldn't even play myself. But that lends itself to games that need to be bigger and better than the games I most enjoy, which are many-year team projects. I can have fun in the early stages, creating mechanics and such, but at some point I start to understand the full scope I've dreamed up, and then everything seems impossible.
But that doesn't really demotivate me. I love developing things, and game dev is a chance to learn new stacks and build something I'm totally proud of, unlike my full time job these days... :/
See I would play just about anything other than a typical FPS, so that probably helps because I can get quite into the idea of building all sorts of things no matter how small scale (see our other thread about "dream games"). But yeah that sounds like quite an annoyance.
Still, if you're enjoying yourself and learning new stuff that's a win. Completing hobby projects is overrated anyway!