this post was submitted on 22 Aug 2023
73 points (95.1% liked)

Technology

58108 readers
4981 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Replacing the usual denoising algorithms used to generate an image from the (usually small) number of traced rays in a scene with a new AI model that runs alongside DLSS upscaling, Nvidia is able to show ray traced reflections and shadows with less artifacts, significantly improved clarity, and more data points being represented (like soft shadows and small occlusions) at no penalty to performance.

Unlike frame generation, DLSS 3.5's ray reconstruction will work on all RTX series cards, including the 2000 series. In one example, Nvidia shows how fast moving objects no longer leave trails of temporal artifacts when RT global illumination is enabled.

you are viewing a single comment's thread
view the rest of the comments
[–] kick_out_the_jams@kbin.social 1 points 1 year ago* (last edited 1 year ago)

You can use DLSS 3 with frame generation turned off though.
I haven't kept up with DLSS library swapping but I think it is possible to run the DLSS 3x libraries on non-4xxx series cards.