this post was submitted on 20 Aug 2023
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I disagree with your disagreement. Sure, if you already know your party and everyone is experienced, you can skip it, but if you start as a new player group, it is well invested time, that should be used to get to know each other and lineup expectatios.
These things should be part of in-game experience.
Sitting there and discussing stuff rather than doing it, is a waste of time.
Depends heavily on the group IME. For instance, some players will only have a good time if they know what others are expecting from them in advance, while others prefer to just get started and see what happens.
If the group consists of people who come there in good faith and are determined to have fun, no Session 0 is needed. Whatever problems will arise on the way, are going to be dealt with in mature way.
And if the group features bad faith actors, then no amount of discussion prior to the game will prevent a disaster from happening.
I don't like thinking of individuals as simply "good/bad". Some people grow frustrated with trying to engage creatively without specifics, others grow frustrated with overly narrow roles, still others get upset if everyone just builds what they want with no regard to team balance.
It really depends on the individuals involved whether people are going to get salty over unstated expectations. Setting vibes, expectations, and integrating characters with the setting are all worth doing, and for many players they need to be done in advance in order for them to feel included.
I never said that individuals are "good/bad". I said they approach the game with either good faith or bad faith, which is radically different to what you're talking about.
Yet your argument still ignores all nuance. I just chose to simplify the phrasing since it boils down to the same thing: "good group doesn't need session zero and bad group isn't helped by it". You may as well use the same argument to repeal all criminal laws, since good people don't commit crimes and bad people will do bad things anyhow.
Now you're just doing some pedantic backpedaling, as though it changes the fact that your argument hinges on a false binary.
There are no nuances needed to be acknowledged in this specific distinction. People playing in good faith, WILL try to overcome any obstacles according to their experience, skills and maturity. People who don't, will invent problems and actively search for them rather than focus on solutions. Neither needs Session #0.
It's absolutely wrong take on the dillema. GOOD group doesn't have to play in good faith - they are good players, experienced veterans, that know the art of role playing well. But they don't have to put all their skills into good outcome. They may, for many reasons try to undermine the experience, break the game, test the ruleset for weaknesses, focus on one singe aspect of the game (for example, on combat) rather than on the whole adventure. And the other way around - bad gamers, clueless and inexperienced might still try to save their game, make the best of it.
As you can see, what you're discussing is wildly different to what I've been talking about.
From where I sit - it's you who didn't think through your position and when asked about details became passively-aggressive. Usually a strong hint that you feel you're/were wrong.
And it's ironic that you simultaneously accuse me of lacking nuances and simultaneously of being "too nuanced". 😬
I didn't acuse you of being too nuanced. I accused you of being pedantic, which you were in both you previous comment and on the one I'm replying to right now because you've been making this an argument over semantics.
I never said "a group of good players" or "a group of bad players". I think it's extremely obvious from context that by "good group" I meant the scenario you were talking about, so a group of people playing in good faith, and likewise meant "a group not playing in good faith" when I said "bad group".
You're still making this an argument over terminology (literally an argument over semantics) rather than addressing my point, which is that the thrust of your argument hinges on a false binary. Groups with players playing in good faith can still grow frustrated with each other, such as when two different existing friend groups are playing together for the first time and there are two competing ideas about how best to play or communicate. Different people are comfortable with different things and a session zero can help eliminate a lot of that friction, especially in groups with lots of new players.
Otherwise you might find your sessions devolving into pointless arguments over semantics due to a simple miscommunication, for instance. I'd much rather have this debate with you before a game ever started rather than mid-session.
As far as I can tell we're both trying to engage in good faith, but talking past each other. If I knew you had no tolerance for the kind of conversational context I relied on with my initial comment in advance, I wouldn't have said "good/bad" as shorthand for "people playing in good faith/people playing in bad faith" and we would've finished talking about this already. This type of miscommunication is extremely easy to avoid in-game by using a session zero to establish everyone's communication styles and gameplay preferences in addition to integrating characters with the setting and balancing the party composition.