this post was submitted on 12 Jun 2023
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Gaming

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[–] ThatGuy@lemmy.world 20 points 1 year ago (4 children)

As someone who doesnt mind 30fps, there shouldnt be games running at 30 on new gen hardware anymore lol

[–] Cryst@lemmy.ca 7 points 1 year ago (2 children)

If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It's a dev decision. Devs will always need to make that decision until there are not hardware limitations.

[–] Lols@feddit.nl 3 points 1 year ago (1 children)

and in this case rhey made the wrong decision imo

games like minecraft, runescape or WoW are still popular, why the hell are studios spending this much of their performance on having 4k resolution on every rock, tree and dust mite

[–] maynarkh@feddit.nl 1 points 1 year ago

Beth has historically had to make serious gameplay concessions because of consoles. Console limitations killed open cities and levitation on their engine in Oblivion.

I don't mind if they play it safe with Starfield.

[–] Jinxyface@lemmy.ml 1 points 1 year ago

Double the frame rate is always better than marginally better visuals no one would even notice unless you have a magnifying glass to compare side by side

[–] cave_sword_vendor@lemmy.world 3 points 1 year ago

What's really weird to me is the hard 30fps cap. Why not have at least an option to disable the cap and let VRR do it's job?

[–] kris40k@beehaw.org 2 points 1 year ago

This right here. As a 40+ gamer, I don't mind 30fps. Been dealing with lower fps for a long, long time and its fine for me. But that just seems like an unreasonably low expectation of a AAA video games these days.