this post was submitted on 17 Aug 2023
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Steam Deck
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RE7 (and Village, its direct sequel) do a pretty good job of humbling you as soon as you get a bit overpowered. Someone else correct me if I’m wrong, but I recall reading somewhere that the difficulty dynamically scales - if you’re doing too well, the game gets harder. If you’re low on ammo and shooting desperately at a boss going “Die! Die! Die!”, you may find that more often than not the last few bullets in your mag seem to do the trick. Furthermore, there are sequences where certain characters will just keep coming. You are expected to run and hide. Usually when you’re just about to finish a puzzle, you’ll have to set it down and come back to it in a little bit because someone or something is after you again.
They’re absolutely wonderful games, and I cannot recommend them enough if you’re a fan of the series.
They honestly are some of the best games in the series, up there with the first couple, although I know those are fairly dated now, unless you play the remake
I looked into the dynamic difficulty a little and its very interesting. RE:2 remake seemed to always have a level of tension/difficulty to it even as I got better and it must be due to the changing enemy placements, etc. that the system does. When I first read your comment I thought "that just sounds annoying" but if it's similar to RE:2 then that makes sense as a system to keep the game from getting stale.
I think I will give RE:2 a few more playthroughs and then try one more to get through 4 before I grab other ones but I'm thoroughly a fan of all things resident evil now lol