this post was submitted on 13 Aug 2023
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I think people would be mad. Imagine you play a game at your friend's home on his Series X, and then proceed to buy the game so you can play multiplayer online, only to then have a certain features or game modes missing (say you get team death match but not battle royale because it uses too much memory).
It's not that easy to communicate feature disparity. Some people probably don't even know which Xbox they have.
At some point, it’s on you to know what your machine can and can’t handle. They put big letters on the front of each game telling you if it’s able to play on the series X and series S. It is right there lol. 
Also, with smart delivery, it would probably be trivial for Microsoft to have a modal pop up saying “this game is not optimized for series S and will not play, do you still want to purchase?”
No, the real issue here is developers (not their fault mind you). The moment Microsoft says “you don’t have to make it playable on the S,“ they simply won’t. Because why would you? 
A dev team is more likely to axe Xbox release or features. So because S won't have enough memory/gpu grunt, X won't be getting that feature either.
Yep and a lot of times, we won't even hear about it. It'll just be another game that happens to be on Playstation and not Xbox, a defacto exclusive of sorts.
Why would they completely abandon Xbox just because the series S won’t be required? 
S is required if you want to release a game on X. This means you cannot leverage the technical maximum of X, ever, because the game and all it's features must run on S.
Yes we are aware of that. The comment at the top of this chain is talking about whether or not Microsoft could stop allowing that requirement and the potential blowback. Scroll to the top and start from the beginning. 
You still don't seem to comprehend what I said. Hint: not about blowback.
We know microsoft's current policy. It's obvious we do. Please stop being an asshole.
Are you really not comprehending what I said? To re-iterate: the cost-to-returns ratio to spend man hours for certain features is not feasible because of how much time would need to be spent. This, at worst means some titles will simply not have feature X, and at average means the "worst first" development method means some games will just be worse, than they could have been, if it were merely X, PS5 and PC to consider.
I think we agree that MS bungled their approach and overestimated that cloud powered gaming would take off. But the reality of it is that S has become a thing that holds down game development, and like with BG3, gives sony pseudo exclusivity on consoles.
Sooner or later MS has to tackle the issue somehow, and if I had to guess, they'll rather push for a 0.5 gen jump instead of just screwing with people who bought S.
It's easier to say a game is "newest gen optimized" than to backtrack on their promise.
If you are talking about something completely different, then no worries, carry on. This was merely my 2 cents on the topic.
This is a reminder to be nice on our instance
I guess not and frankly I just don't feel like speaking further with you given the completely needless hostility over what is likely just our talking at cross purposes. Have a good one.
I did not mean that in a hostile way. I asked because you kept replying to my comments, but disregarding their content while telling me to stop talking.
Based on the vote ratio, other people got the point just fine and didn't feel like they needed to tell me to be silent or scroll back up.
Sorry if it felt hostile.
It did because it was. Are you really not comprehending what I said?
This is "I'm sorry you feel that way" patronizing nonsense man.