this post was submitted on 11 Aug 2023
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Gaming
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I know that's probably rhetorical, but probably a similar problem to modern movies where (as described in the video
Why Modern Movies Suck - They're Too Expensive
) they are going after spectacle (rather than story or other elements) and due to cost they must make a 'safe' product to stay profitable, where a bland but universally palatable product will sell more tickets/copies than a stellar niche thing.I'd also add that companies know they can usually ride the success of their own name/brand recognition. Even worse here with games because of pre-ordering, early-access as a product, and crowd-funding (which some wildly successful publishers still do--on top of unpaid self-promotion and all the other things--because people still think of them as indie).
The main problem is they drop $20mil on effects and star faces and fucking spend $20/hr for a fucking committee to write a story in a week that wouldn't pass a screenwriting 101 course.
The problem with movies and games these days is where the money goes, not how much of it there is.
Did you intend to link you the video you mentioned? Because I’d like to watch it.
I gave the title of it and I figured that would easily be found (title only because it was something I saw in not-logged-in YT recommendations, figured others may have seen it too).
But here it is since I'm making a comment now: https://www.youtube.com/watch?v=9FQgp_sLGjg
Thanks!