this post was submitted on 08 Aug 2023
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One of the biggest advantages Godot offered me was that there is "barely" any bullshit to get started. Download the engine, start it and you have everything ready to go. Included script editor, API documentation and no huge downloads or user accounts you have to create. And when you want to give your game someone else you can easily export and be done with it. It's that "batteries included" feel that I think is really powerful. And that is also why I chose it for my projects. I can get a simple idea for an android app running in half an our without fighting with android studio. I can deploy applications to windows, linux and web without the headaches that python deployment brings.