this post was submitted on 11 Jun 2023
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Gaming
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On the one hand, if somebody wants to Haussmanize their Paris I'd say more power to you, the bulldozer tool is in the menu. On the other hand, some mechanic like Transport Tycoon's where local councils stop letting you build around them if you get too aggressive remodeling their town could be interesting too.
At the end of the day, though, I wouldn't want to take to much power or of the player's hands. Will Wright described those classic Maxis games as "software toys," and the freedom to mess around and see what happens is both part of the appeal and how games like SimCity came to seen as educational.
I remember those classics.
SimAnt, SimEarth, SimTower, SimCopter, Streets of SimCity. Those last two were particularly cool because you could import your SimCity 2000 city into them and fly or drive around in the city you made. I thought that was the coolest thing.
SimAnt has a warm, weird place in my heart, not least of which for the massive doorstop of a manual that it came bundled with, full of all kinds of science trivia about ants, including something like a very long term paper or a small textbook about them at the back! What a different era that was.