this post was submitted on 06 Aug 2023
11 points (100.0% liked)

Python

6343 readers
11 users here now

Welcome to the Python community on the programming.dev Lemmy instance!

📅 Events

PastNovember 2023

October 2023

July 2023

August 2023

September 2023

🐍 Python project:
💓 Python Community:
✨ Python Ecosystem:
🌌 Fediverse
Communities
Projects
Feeds

founded 1 year ago
MODERATORS
 

So i struggle with learning new things but i think i can manage but its hard because it feels like i need someone to hold my hand or give me a powerpoint about something new. im dying to make a video game or something and i think maybe visual novels are the way to go because i also want to tell a story even if its lame. my interest seem to change alot but how do i learn renpy without getting overwhelmed? i havent even open the software yet because im afraid of failing also ive only used a little of unreal engine 4 intill i relised it was overheating my pc and its slow. ive probably used something else like scratch but i forgot.

you are viewing a single comment's thread
view the rest of the comments
[–] XenoWarden@midwest.social 2 points 1 year ago

I’d recommend starting with a very small-scoped project that has some of the features you want to learn. Some images, some choices, branching dialog trees, resources, etc. depending on what it is you care about, pick a couple of things to focus on and make it very small scale. It’s easy to get overwhelmed, so having a small working prototype of something beginning to end (esp. something you can put together in days to weeks, rather than more time) is good for learning and something you can be proud of and look back on without getting overwhelmed with over designing and never finishing. I’d also recommend treating the project as the first in a long line of cool games you can make, instead of your magnum opus—again, trying to be a perfectionist with your first game can be very overwhelming and lead to you eventually giving up instead of getting your first game done. You can always go bigger later.

If it’s programming itself you are intimidated by, you might want to look into Twine or other interactive fiction tools to start off with—these should allow you to easily make choice based stories without having to worry about learning a bunch of coding off the bat.

Most of learning is just picking something you want to do, and finding other peoples examples of doing it and seeing how they do it—whether it’s showing unique sprites or implementing an inventory. Through this you make incremental progress learning. Don’t be afraid to search for examples and troubleshooting.

(Most of this is generic advice, sorry if it comes across as too basic but not sure what level your at — a lot of this is the same advice I give to my starting game design students. But coming from someone who is in game dev now and does programming every day, most of my learning is just searching “how to do X in Y [language/game engine] and learning to dissect stack overflow, examples, and documentation, plus following starter guides for new tools/projects in unfamiliar with). I’m not sure if there are more structured lessons or tutorials out there for the kind of game dev you are interested, but that could be worth looking into and following if you are easily overwhelmed or feel like you need more structure.

Good luck!