this post was submitted on 09 Jun 2023
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Gaming

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With gaming often bringing me into a really depressive headspace sometimes with how the markets are developing, whats a game you can always go to and just be lost in, or just be happy with?

Personally i would go for advance wars 1 and 2 on the gba (there is no remake and never will be)

the artstyle, the music, the game-play is just simple, yet effective, a sublime experience of very fun times.

Whats yours?

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[–] fri@compuverse.uk 4 points 1 year ago (1 children)

There's a reason you keep hearing how good the game is but still don't know much about it. The community is great in letting everyone experience it themselves.

It's best if you know nothing about Outer Wilds before playing it, trust me. I know this is a cliché way of recommending stuff, but in this case it can't be overstated. Just give it a honest try for at least 1-2 hours.

It's a game that gives you "2", "plus", and "two" separately, instead of telling you the answer is 4. Some people don't like it and prefer handholding. Half of the game is done in your head when you're not playing it.

[–] luckless@beehaw.org 3 points 1 year ago (2 children)

So basically a game that's heavy on exploration and puzzles? It's not open world is it?

[–] lucien@beehaw.org 3 points 1 year ago (1 children)

Not in the way BOTW is, it's closer to Myst in that there's a world (solar system) to explore with lots clues and lore but not a lot of irrelevant fluff.

[–] luckless@beehaw.org 2 points 1 year ago

Gotcha, I prefer a bit of structure (BOTW being one of few exception) so that works out for me.

[–] lucien@beehaw.org 1 points 1 year ago

It's not a AAA open world game where you glue yourself to your minimap.

You'll spend your time solving in-world puzzles, platforming, and trying to trigger specific series of circumstances in order to get into new areas using your knowledge from previous time loops. New areas expose more lore through "journals" or conversations about what is happening in-world, which points you at new places to explore or hints on content that is difficult to find without out-of-sequence knowledge. That's the basic game loop.

E.g. you might see an event which blocks off an area partway through the timeline, then next loop you make a beeline to the area and explore it before it gets blocked off.