this post was submitted on 31 Jul 2023
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If Dark Souls had easier difficulties, they wouldn't have the reputation they do. People would turn down the difficulty instead of learning the bosses and how to beat them.
The games aren't as hard as people make them out to be. They just force you to adjust and learn to play in control. There's a reason people can play them with all kinds of goofy input options, though. If you pay attention to what enemies do and don't blindly spam attack every second, they're all beatable
I have definitely heard that argument, and I understand it, but at the same time there are a good number of us who would just simply not play the game then.
I realise it is up to the devs who they want to make their game for, and I am probably not their target audience, but banging my head against a wall until I get through something doesn't give me any kind of feeling of triumph when I manage it. I just feel frustrated. Whereas the soulslike games I have played where I could turn the difficulty down, I enjoyed way more.
But some people play them with just a Dance pad. Doesn't that, by your logic, mean they are too easy? Shouldn't they be even harder? Maybe they'd be even more famous. The point is that difficulty is relative, therefore there OBJECTIVELY isn't a correct difficulty. You're just lucky enough to fit into their "difficulty demographic".
But it's moot anyway. Games with easy modes will still get played with high difficulty by people that actually enjoy it. Your own enjoyment of a game should not depend on other peoples difficulty levels.
Which is hilarious because people 'turn down the difficulty' constantly by using summons or 'jolly cooperation' all the time in the games and don't seem to differentiate that from a difficulty option.