this post was submitted on 18 Jul 2023
25 points (96.3% liked)
Guild Wars 2
1486 readers
14 users here now
Welcome to c/guildwars2 on the Lemmyverse.
SotM: Love Spooky Season (@avater)
Links
Official
Builds
- Snow Crows (raids)
- Discretize (fractals)
- Gw2Mists (WvW)
- Metabattle
- Hardstuck
- GuildJen
Tools
Addons
Related Communities
- r/guildwars2 (Reddit)
- c/mmorpg
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Today I learned they removed the barrier generation from Skill 1 on the Mace. That kind of makes alacrity harder to maintain uptime on. Especially with the Mechanical Genius trait where your 300(ish?) away and it increases the time of the mech skill cooldowns.
Looks like catalyst got some needed nerfs for PvP. I'm not familiar with the class to know if it's balanced yet but they were dominating PvP.
At this point I wonder if they intentionally make drastic changes to try and force the meta to change and requires players to innovate so it doesn't get stale.
You mean Mace Blast formerly known as Barrier Blast, i. e. the 3rd skill of the Mace autoattack chain on Mechanist which apparently was stealth-nerfed in the June 27th update?
It's changes like these that I find rather disturbing.
When Mechanist was released in EoD neither Barrier nor Alacrity have been new concepts. So I have to assume that ArenaNet wanted the autoattack chain to provide Barrier and via Mech Frame: Channeling Conduits also Alacrity.
I further have to assume that they later (June 27th update) wanted to completely remove (not just adjust) Barrier and Alacrity generation from Mace autoattacks and move it to Energizing Slam (Mace 2, Leap) which is also not mentioned in the official patch notes.
I'm not even sure that these undocumented changes are a big nerf to Barrier/Alacrity generation but it changes what you need to do in order to maximize it, i. e. you no longer need to outwait the autoattack chain, but (only) have to use Mace 2 every 6 seconds which you probably did anyway.
The knowledge (and hence skill) gap between average and highly proficient GW2 players is already huge which is one of the main reasons that balancing is so hard. And that's why I find not (properly) communicating changes to skills so disturbing.