Virtual Reality

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founded 2 years ago
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An addendum to my previous post. Maybe it wasn't just a VR headset but a VR console?

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I'm not saying it's a new VR headset, but it could totally be a new VR headset.

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While this focuses on Resident Evil, I thought this captures how VR can enhance games on general.

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Largely summarising a BusinessInsider report, paints a gloomy view of the likelihood that Google can take a convincing shot at delivering something competitive next year. Based on a range of leaks from insiders.

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According to the press release in Global Newswire - Immersed is going public through a merger with Maquia Capital Acquisition Corp.

This is exciting news for us long-time users of the platform, as this will bring the capital needed to move forward with their planned AR Glasses, named Visor, and an AI initiative that is yet to be publicly presented that apparently is named or code-named Curator.

Disclosure: I am one of the people who work over 30 hours a week in the platform.

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No price yet, but considering it's being pitched as headset for work, it probably won't be cheap.

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Old Money by myself and Kapsyloffer. Hope you like it!

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Hey so I'm just getting my quest 2 setup again after sitting for over a year. Needless to say, facebook went and broke everything I had setup in that time so it took awhile to get sidequest running and linked again. Now that it is; what are your all-time favourite free games on sidequest?

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The game uses impossible spaces to let you simply walk around the game world using your feet, teleporting or stick movement (though the later is an option if you really want it). Really cool concept - highly recommended!

Launch trailer

App Lab

Steam

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I´m new to the VR world. One thing I enjoy doing with my Pico is to use Wander and just enjoy foreign countries through the google streetview.

I was wondering though if there are ways to get to experience real places, but in 3D. I´m aware that it is unrealistic to expect such a thing at street view scale. But maybe it exists for single places?

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The vergence-accommodation conflict exist due to VR headsets having a fixed focus (~1.3m on Quest2). When a virtual object is close to the players eyes, the eyes will rotate inwards and try to focus on that object at its virtual distance, which causes a mismatch between where the focus from the headset actually is and where the brain expects it to be. This will lead to nearby objects being blurry.

Question: How many people actually suffer from this and to what degree? Can you train yourself out of it (e.g. closing one eye to remove the conflict)?

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submitted 1 year ago* (last edited 1 year ago) by PrivateNoob@sopuli.xyz to c/virtualreality@feddit.de
 
 

I always wanted to try VR since 2017 but never had the money, but times have changed. I'm on dual boot (EndevaorOS + Win 10 IOT LTSC) and currently I'm thinking on waiting for the Valve Deckard which is definitely a huge overkill for me, or buy the DPVR E4 or buy into the Meta spyware.

Does anyone have experience with the E4 on Linux? I know that it supports SteamVR, but just to be sure since the website officially supports Windows.

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See also the previous video: What is the Frame Rate of the Human Eye?

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I love this stuff. A bit beyond the scope of anything I could do, but nice to know it's possible.

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Depending how far they can take this, it could open up the Meta Quest Pro as an interesting option for Vision OS development.

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