Star Citizen

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This is a repost from my org leader (1CC-Toy) inspired by a fail at 14 Juillet 2018 (link in French)

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Turbulent x CIG (robertsspaceindustries.com)
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submitted 1 year ago* (last edited 1 year ago) by MrAegis@lemmy.ml to c/starcitizen@lemmy.ml
 
 

The devs released a minigame for us to enjoy.

It plays well on a phone/touchscreen device.

Beating all 3 levels will reward you with the "Predator" badge.

Edit: It looks like another badge is also possible, "Apex Predator". I'm guessing you need to get 3 stars in each level, and maybe the hard version of those levels as well.

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Had my first dogfight a few days ago. I was scouting in a Cutty Black for my friend when he went to sell some illegal cargo on Daymar, and spotted a Hull A heading to the sell point. Naturally, I launched a bunch of missiles and finished him off with lasers.

My buddy jumped in, sold his cargo, and I started to head back to ArcCorp to do my own thing. After I finished my first jump, he told me someone was attacking him in a Warden (I think), so I turned around. My buddy had already launched a bunch of missiles and was trying to escape. I fired another 8 missiles, charged in guns blazing, and blew the guy up. Turns out it was the same guy coming back for revenge.

Very fun encounter, and the guy was a good sport about it. Ended up getting a decent chunk of cargo off the Hull A and had a great time. I've been running cargo in my Cutty or a rented Connie, or ROC mining for the last couple weeks, so this was a fun change of pace

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submitted 1 year ago* (last edited 1 year ago) by MrAegis@lemmy.ml to c/starcitizen@lemmy.ml
 
 

Rewards for using the Guide System during Foundation Festival!

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/foundation-festival-2023-reap-the-rewards

Highlights:

Rewards (Guides and Recruits):

  • Paint rewards for specific ships when completing a specific tutorial category.

  • Different Armor + Sniper Rifle kit for each weekend. If all 4 are collected there is a 5th kit that you will be rewarded.

Rewards for 1-3 sessions completed:

  • Guides: In-game beanies and hats

  • Recruits: Gemini LH86 pistol, P4-AR Rifle, Multi-tool set (with a bunch of attachments)

Note: Guide sessions must be 30min at least and a verified Endorsement

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Shamelessly stolen from Reddit.

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Every Ship and or Ground Vehicle has its quirks and flight/drive characteristics. What's your favorite and why?

Be it the fastest, the most maneuverable, the most responsive or just the most easy-going ship.

Oddly enough for me it's the MISC Freelancer, it may not be the fastest out of the bunch but the turnrates in atmosphere just feel really right.

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To be fair I haven't checked this week in star citizen but figured it wouldn't hurt to pose the question.

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Some interesting info in the reports. The one I found interesting:

For example, the upcoming Argo SRV was tested internally and towed its first ships.

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I like the roc-ds a lot more than the one-seater, but I can't remember what is the most affordable ship in auec that can actually carry it

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I have a bad wrist and a vertical mouse. Combined (or maybe even separately), these mean that my aim will never be great. I have spent 2 years trying to develop muscle memory and aim with fixed guns in dogfights. The results have been downright awful. So, I decided to try gimbaled weapons. The difference was night and day.

Yesterday, some guy in a blade picked a fight with me (in a mustang alpha rigged up with gimbaled weapons) and within a minute, he was high tailing it out of there.

Turns out, the gimbaled weapons also allowed me to pull more wild and erratic maneuvers for getting behind the target while still keeping up the pressure DPS needed to win.

So, in conclusion, gimbaled weapons are okay! Thanks for listening to my TARD talk.

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Duplicate of https://lemmy.world/post/816324, which didn’t show up for me at the time of posting

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What do you think about the replacement station for Olisar?

They talked about, and acknowledged, what made Olisar so popular, yet the replacement only seem to consider the old station's appearance. No more direct access to pads.

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A replacement for Port Olisar

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Roadmap Roundup - 28th June, 2023 (robertsspaceindustries.com)
submitted 1 year ago* (last edited 1 year ago) by DmMacniel@feddit.de to c/starcitizen@lemmy.ml
 
 

Added to 3.20:

  • New Missions - Salvage Contracts: Coverup

Marked as Committed for 3.20:

  • Arena Commander: Frontend Update
  • Arena Commander: New Racetracks
  • Arena Commander: New Horizon Speedway Rework
  • Arena Commander: New Dogfighting Map - Jericho Station
  • Arena Commander: New Elimination Map - Echo11
  • Arena Commander: New Dogfighting Map - Winner's Circle
  • Arena Commander: New Map - Security Post Kareah

Removed from 3.20:

  • Ship Trespass

Link to the full Roadmap Update: https://robertsspaceindustries.com/comm-link/transmission/19361-Roadmap-Roundup-June-28-2023

Link to the Release View: https://robertsspaceindustries.com/roadmap/release-view

Link to Spectrum Discussion: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-june-28-2023

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Notes from HK Bar Citizen (forums.starcitizenbase.com)
submitted 1 year ago* (last edited 1 year ago) by MrAegis@lemmy.ml to c/starcitizen@lemmy.ml
 
 

Some interesting info in here for those interested.

Edit: Zyloh responded on spectrum about some of this info (about 2 hours ago). Take it with a grain of salt as some of the notes here can be inaccurate. He specifically stated that ToW will continue to be developed. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/why-does-cig-keeps-communicating-stuff-pretty-badl/6069923

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I can't ever seem to find time to finalize my prints :D

I built a paint booth a few months back and am hoping to find some time to start working on finishing some of these up. I figured I would post some of what I've got here for now to help with content and maybe help me find inspiration to get a move on!

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I was looking up my old HDD copy for an old photo I took, and accidentally stumbled upon this gem.

What a wild ride has it been between that moment and now.

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Check your email if you've been working hard on bug reports.

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CIG is already aware of this, looks like someone is actively looking into it.
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/ship-theft-is-now-easier-than-ever/6056430

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Ever since 3.14, the great equalizer, all Laser Repeater and Laser Cannons (and also all other Weapons for that matter) have been baselined in damage, rate of fire and capacity usage except styling.

Which guns do you prefer for their aesthetics?

I love my purple/blue pew pews I get from the MaxOx NN and MaxOx NDB weapons, but those Quarreler Shots sound super beefy and satisfying as well.

Also I wonder when those weapons get their distinctiveness back e.g. HD Attritions yielding higher DPS the hotter they get.

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