Counter Strike

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# Counter Strike - Counter Strike Official Blog m/cs is the home for the Counter-Strike community on Kbin and the Fediverse and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and the upcoming Counter-Strike 2 (CS2). Counter-Strike enjoys a thriving esports scene and dedicated competitive playerbase, as well as a robust creative community. This is the largest and most active CS sub on Reddit.


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founded 1 year ago
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If you go into your match history or any counterstrike community you will see lots and lots of banned CS2 players. It seems the latest ban wave has some sort of mistake and lots of innocent players are involved. I am personally not banned but a few of my friends who were definitely not cheating were banned.

It also seems that playing a game right now has decent odds of banning you mid-game. There's lots of footage of this happening during mundane gunfights.

With the scale of this, there's no way they don't reverse most, if not all, bans in this wave. There's simply no way that this many players were actually cheating.

Just putting something here in case someone who avoids other social media wants to know what's going on.

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This video draws a comparison on how the toxicity in CS2 is related to Premier mode and the suppression of alternative, non-competitive game modes.

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CS2's Input Latency (www.youtube.com)
submitted 10 months ago by MHLoppy@fedia.io to c/cs@kbin.social
 
 

3kliksphilip (with help from Nvidia) dives into latency testing both in CS2 specifically and in games more generally.

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submitted 11 months ago* (last edited 11 months ago) by MHLoppy2@aussie.zone to c/cs@kbin.social
 
 

We had the opportunity to speak to the CS2 development team at Valve to ask about the past, present, and future of one of the greatest PC games ever made..

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Use this method if your microphone doesn't pick up your voice while talking normally in CS2(Counter-Strike 2).

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submitted 1 year ago* (last edited 1 year ago) by woelkchen@lemmy.world to c/cs@kbin.social
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CS2's and CS:GO's muzzle flash is shown on the next tick of the client.

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This is just a quick and dirty video on Recoil Control with the AK47 in Counter-Strike 2.

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The sensitivity of the microphone in CS2 is really bad. Unless you yell at the mic, it will not pick up what you said. This has gotten me into arguments with my teammates, because they thought I was ignoring their calls.

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I made this when the Limited Test had just released, and I feel like it is relevant to post now, given that many people have issues with the recoil.

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Counter-Strike 2 will give players a rank for each individual map. Players will also receive a single rank based on the Premiere mode (pick-and-ban maps for each match).

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And another one from Puffin, Rigman and Medic! This time it's a USP-S skin that was initially showing a canine skull. However, in the process of making it, they decided to have it show a human face instead (China still doesn't like skulls on its skins after all).

A great skin if you ask me, especially in mega battle-scarred condition.

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[ MAPS ]

  • All maps previously shipped in the Limited Test are available in casual and deathmatch matchmaking
  • All maps and game modes previously shipped in the Limited Test are available for offline play

[ GAMEPLAY ]

  • Dropped bombs no longer sink in water
  • Reworked the bullet penetration system
  • Enabled bot takeover where applicable
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According to Aquaismissing's comb through the update, valve are rethinking the competitive and Premier modes. Here's the tweet text if you can't see it:

Subtle, but significant Matchmaking changes in the latest Counter-Strike 2 update:

  • From now on Competitive is first to 13 rounds (including Premier)
  • Seems like the devs are getting rid of Short Competitive
  • Premier matches will have 20s freezetimes, 1 overtime (the game ends as tie, if you tie the OT) and four 30s timeouts

If these changes are here to stay, I think it would be safe to assume, that esports is going to adapt MR12 as well?

Thoughts?

If this is a response to games getting longer and longer in the pro side, I feel it's not the most subtle way to do it. Also it would have to come alongside changes to the economy, which is what made the matches longer in the first place.

Also, having an OT is nice, but it just brings you back to the 30 rounds of before. You'll still be able to finish 15:15 just as you do now but it'll feel different

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[ GAMEPLAY ]

  • Competitive and Private Matchmaking are currently disabled in the Limited Test
  • Minor adjustments to smoke cloud shape

[ MAPS ]

  • Added Italy to Deathmatch and Casual game modes
  • Removed Anubis and Ancient

[ ECONOMY ]

  • Unified StatTrak position on both CS2 M4 models to not occlude stickers
  • Adjusted sticker sizes on CS2 M4A4 so they no longer overlap

[ MISC ]

  • Updated hostage models

[ SOUND ]

  • Audio mix tweaks and adjustments

[ WORKSHOP TOOLS ]

  • Added support for multiple team introduction variants
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A new workshop submission by Puffin, Rigman and Medic, improving on the existing design and preparing it for Source2.

"Superstitious people can always interpret dreams as indications of good events ahead, underlying conditions on one's mind, or even symbolizing bad times ahead. Certain imagery has always been associated with bad omens, and this skin is inspired by that. Red skies, slithering creatures, watchers in the night with hidden knowledge behind their eyes."

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i love csgo so much im so hyped for cs2

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