this post was submitted on 12 Nov 2024
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PC Gaming

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[–] ech@lemm.ee 5 points 2 days ago

He's right, but not for the reason he thinks. AAAs continuing to prove indies are the best place to find interesting games.

[–] osaerisxero@kbin.melroy.org 3 points 1 day ago

says Take-Two CEO Strauss Zelnick, lying as he breathes

Fixed that for you.

[–] Varyag@lemmy.dbzer0.com 2 points 1 day ago

Take-Two CEO? absolutely do not believe anything coming out of his mouth or company. Scum.

[–] DebatableRaccoon@lemmy.ca 2 points 1 day ago

As if this tool knows anything about creativity beyond being creative with numbers

[–] LiveLM@lemmy.zip 2 points 2 days ago
[–] Xenny@lemmy.world 0 points 1 day ago* (last edited 1 day ago) (1 children)

To make a videogame (that's worth being played) you need to innovate and iterate and find fun in the mechanics by testing them for "fun"

An AI doesn't inovate. An AI doesn't have "fun"

AI cannot make an original videogame

[–] RightHandOfIkaros@lemmy.world 2 points 1 day ago* (last edited 1 day ago) (1 children)

A video game does not need to be innovative to be fun.

[–] Xenny@lemmy.world 1 points 1 day ago (1 children)

Yeah an AI can make clone slop sure. Enjoy your slop

[–] SwordandArt@lemmy.world 0 points 1 day ago

You underestimate people’s willingness to enjoy slop. Regardless, AI will continue to improve and consume more and more areas of game development. Just like a basic web page can be generated from a prompt a game will be created from the specifications outlined in a game design project plan.

[–] Yerbouti@sh.itjust.works 0 points 2 days ago

I'm already losing sounds gigs to AI...

[–] whithom@discuss.online 0 points 2 days ago

Get ready for a wave of uncreative games.