Probably Enter the Gungeon, since it's actually rendered in 3D even though it has a 2D presentation.
Gaming
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
Maybe Gris might fall into this category? The art is watercolor-like. https://kagi.com/proxy/49096932556_9df94050cd_k.jpg?c=ku7SFIUNyzScXcKVCiVtiLt8qp38RhQL-qpVbdZEzLDJAe5oxkuASH4KBlnRxNVbU0-UjMTnFdPJCpJGzapCh641CjuxRLLgJ1LWV6r1hqs%3D
P.S.: Do you agree with me that the art styles of Hades and Genshin Impact are hard to recreate? I may be wrong but since I'm not an artist at all, I may be right too.
I haven't played Genshin Impact, but from what I recall from trailers, there are many anime game with similar art style. I am currently playing Atelier Ryza, and I believe it has similar art style too.
Even with Hades, I don't think the art style is difficult, but a lot of effort has gone into visuals of that game. There is lots of detail in everything. So, maybe in that sense it can said to be hard to reproduce.
Devil Daggers
The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don't have to look behind you all the time to know if they're near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just... throwing it at you and letting you experiment
Genshin has some cool tricks like shell texturing for moss. A very good cell shader and custom vertex normals on the characters, making it a lot of work to recreate. Also it runs on mobile so it is heavily optimised, which also takes more time.
I would put Ori 2 on this list since similar to hades it has a destinct artists style and many 3d layers on top.
But the hardest to recreate by far not just visually but movement wise and ai and procedural animation is Rain world. Just look at the naking of it is insane how much custom tech this game has.