this post was submitted on 13 Jan 2024
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Apple

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No matter if you feel the price tag is too high, or feel it’s a gimmick that won’t appeal to many, the Vision Pro will usher in a new era of apps and products.

To me, this is similar to when the iPhone was getting ready to be released. Many said it was expensive, had no keyboard, was too big and wide to be comfortably held, and would never sell. That all started to change once people got their hands on the device.

I feel that the Vision Pro will have the same effect, but this is one device you’ll truly need to test out and experience. Based on those that have been fortunate enough to actually use it, it’s not a gimmick.

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[–] spacecowboy@sh.itjust.works 17 points 9 months ago (5 children)

I had a phone in my pocket before the iPhone came out. It was quite similar. It replaced an existing item that had room for improvement.

These goggles are not replacing or upgrading anything.

Not saying it’s a bad product but I disagree with your take on it being similar to the iPhone. It’s too niche and too expensive.

[–] Telodzrum@lemmy.world 8 points 9 months ago

This is my issue with the Vision Pro, as well. They're much better than any other VR/AR headset that's ever come out in almost every aspect. But, they don't do the one thing that people have found useful for the hardware category -- connect to a powerful gaming computer -- and I just don't have a usecase they fill.

[–] kerrypacker@lemmy.world 6 points 9 months ago (2 children)
[–] spacecowboy@sh.itjust.works 6 points 9 months ago (3 children)

Not at that price they don’t.

[–] conciselyverbose@kbin.social 4 points 9 months ago

Have you seen how much it costs just to set up mounting for a bunch of monitors? You could DIY it and cut costs a little, but it's still expensive with decent bit of labor then.

[–] chaosppe@lemmy.world 1 points 9 months ago* (last edited 9 months ago)

Agreed, at that price point the people buying them already have the best TVs, this would almost be a downgrade strapping to your face. Infact I have vr, but much prefer my tv for watching. I only use it for gaming.

[–] dpkonofa@lemmy.world -3 points 9 months ago (1 children)

I think you’re forgetting how much the iPhone cost compared to the other phones of the time (and some that were even free with service). Now, no one thinks twice about spending $600 on a smartphone.

[–] spacecowboy@sh.itjust.works 0 points 9 months ago (1 children)

I’m not forgetting anything, don’t assume things on my behalf.

[–] dpkonofa@lemmy.world 0 points 9 months ago (1 children)

Your previous statement would suggest otherwise. It was something that was said verbatim about the iPhone.

[–] spacecowboy@sh.itjust.works 0 points 9 months ago (1 children)

The iPhone cost 499$ in 2007. The Motorola RAZR cost 600$ in 2004.

The device wasn’t expensive, the plans were.

[–] dpkonofa@lemmy.world 0 points 9 months ago (1 children)

The iPhone was $499 with a subsidy from AT&T. The RAZR had no such subsidy and could be bought without a contract or even from eBay. Even the most expensive “smartphones” on the market didn’t need a subsidized price. The device absolutely was expensive. You’re trying to revise history.

[–] spacecowboy@sh.itjust.works 0 points 9 months ago (1 children)

You are wrong. Look it up, I already have.

I’m not going to waste any more time arguing with you.

[–] dpkonofa@lemmy.world 0 points 9 months ago* (last edited 9 months ago) (1 children)

I literally lived through it…lol. And I bought it. It was exclusive to Cingular and then AT&T (they bought Cingular). I don’t need to look it up.

[–] spacecowboy@sh.itjust.works -1 points 9 months ago (2 children)

If it was exclusive to them why did us peeps up in Canada have them too then? We don’t have Cingular or AT&T.

Take your foot out of your mouth. This is a learning experience. Do your homework before you run your mouth.

I paid 499$ (USD) for mine.

[–] brnaftreadn@lemmy.world 0 points 9 months ago (1 children)

Sorry Playa. He’s right. The first iPhones were ATT only.

[–] spacecowboy@sh.itjust.works 0 points 9 months ago (1 children)

In the USA maybe.

I’m not arguing with you about something I had in my hand when you said I didn’t, that’s just ridiculous.

Walk on.

[–] dpkonofa@lemmy.world 0 points 9 months ago

Well you sure as shit didn’t have it in Canada, considering it was never released in Canada. The first iPhone in Canada was the 3G and it was also subsidized but by Rogers in 2008, a year after the original launch. You had to have a contract and the data plan was mandatory. The iPhone price plans were also higher than standard plans to mitigate the cost of the extra subsidy on the 3G.

[–] gornius@lemmy.world 1 points 9 months ago

It's like you said projectors would replace TVs. But projectors are closer to TV than VR is to a monitor, they are more mature and much closer in price to TVs, yet most people own TV, and projectors are not common.

VR is a niche and always will be. It's not more universal nor more practical than screen, and nothing will change that.

[–] ebits21@lemmy.ca 1 points 9 months ago* (last edited 9 months ago) (1 children)

Ding ding. My iPhone is incredibly useful and replaced many other electronics that existed before.

It is the backbone of my social communication, which guarantees usefulness.

My life doesn’t change with the Vision Pro at all.

[–] dpkonofa@lemmy.world 1 points 9 months ago

How can you possibly know that without having tried it? Spatial video alone could be life changing in more ways than one.

[–] oakey66@lemmy.world 0 points 9 months ago (2 children)

And they are not filling a void. The beautiful part of the iPhone was that it made it possible for someone to have a full fledged computer in your pocket with access to the internet. This is tethering you more to your space. The applications are limited. Do I need to see an avatar in my FaceTime call? No. It’s hard to see a scenario where this has utility outside of the things that a new iPhone can do.

[–] ashok36@lemmy.world 2 points 9 months ago

I know it's pie in the sky but in my most optimistic dreams I can see building virtual offices and having the benefits of in person interaction with coworkers while still having the benefits of a work from home situation (commute, bathrooms, comfort, etc...).

Some companies, like Nabu Casa, are already using Quest headsets in this way to conduct their meetings since they're an entirely remote company.

[–] AA5B@lemmy.world 1 points 9 months ago (2 children)

There’s a void in how geeky you can be playing Pokémon Go …. Although seriously …. I wouldn’t buy them for that purpose but I really want to try that

[–] thorbot@lemmy.world 1 points 9 months ago

It wouldn’t work. The windows anchor to a fixed point. You’d just walk away from the Pokemon go app window. You can pinch and carry the windows with you but wouldn’t be able to interact with it

[–] oakey66@lemmy.world 1 points 9 months ago

It’s a nice to have. But it’s not a $3.5k nice to have.

[–] abhibeckert@lemmy.world 0 points 9 months ago* (last edited 9 months ago) (1 children)

These goggles are not replacing or upgrading anything.

Um. Yes they are. Meta Quest, Microsoft HoloLens, etc.

Sure - those might be products you don't currently use... but I'd argue that's likely because they're not very good. A lot of people didn't use smartphones either before the modern smartphones became a thing.

[–] spacecowboy@sh.itjust.works 3 points 9 months ago (2 children)

Yeah I’m sorry to tell you that it’s just not a big thing. Is it cool? Sure. But I don’t need it, won’t buy it, and probably wouldn’t even if it was affordable (which it isn’t).

I’m not going to argue with you about this, so we’ll just have to wait and see who’s more “correct”.

Cheers.

[–] paraphrand@lemmy.world 6 points 9 months ago* (last edited 9 months ago) (1 children)

Yeah. I don’t think any of this has been proven out. There is a lot of wait and see still to come in the world of VR/AR.

I’m really curious what the tipping point will end up being. It does not feel like Apple Vision Pro is locked in to be that thing. But it will position Apple well if something does come along that is the tipping point.

[–] spacecowboy@sh.itjust.works -1 points 9 months ago (2 children)

That’s a fair take.

As for your other comment in here somewhere… did Suckerberg not spend billions on his metaverse? It’s not that there isn’t money being put into it, it’s just that the interest isn’t there. VR has been a “thing” for decades already, it isn’t new.

[–] paraphrand@lemmy.world 2 points 9 months ago* (last edited 9 months ago)

The metaverse is a whole other ball of wax. Thats virtual social environments.

VRChat is thriving. They hit a new 100k concurrent users record over new years.

Apple is also specifically not worrying about “the metaverse” or “SocialVR” either. Yes, they have video calls. And group calls. But, they don’t have full on Memoji Land Social VR Or anything like it.

SocialVR/VRChat is actually the most popular use for people who are VR enthusiasts. AFAIK.

It’s yet to be seen if VRChat, or similar will make it to Vision Pro. The lack of vr controllers may be an awkward situation there.

Oh, and to your point about Metaverse failing. That’s a hard one to crack unless you are open to allowing everything to be totally free form like VRChat. Making a safe metaverse with clean public spaces that people also want to use is difficult.

Oh, and for me, “Metaverse” is only framed as SocialVR. Not the expansive all-inclusive omni thing definition. The whole word has been muddied.

[–] dpkonofa@lemmy.world 2 points 9 months ago

He spent billions on a platform for which the primary audience (techie people) is not interested because his privacy and data position is a non-starter.

Most big tech like this takes off because techy people buy it and then show their friends. They help them buy and set up their own version of it to start until these companies eventually make it simple enough for non-techies. That’s how the game works.

Zuck made it completely unpalatable for those early adopters and he tied it to Facebook, a platform that young people despise. It was never going anywhere to begin with.

[–] conciselyverbose@kbin.social 3 points 9 months ago (1 children)

A big part of the reason it's not a big thing is because of how fucking disgustingly bad the hardware is.

You can ignore the fact that you can see pixels on other headsets a lot of the time, but pretty much only for games. You can't for very many of the use cases Apple has been showing. They kill text clarity, and they (and latency, and smashing the color space) kill passthrough.

Apple waited until they could make something over the bare minimum threshold for actually using it for things that aren't games.

[–] spacecowboy@sh.itjust.works 1 points 9 months ago (1 children)

But what need or use does it fulfill? Other than being a neat piece of technology, what use does the average person have for it?

[–] conciselyverbose@kbin.social 1 points 9 months ago

There are plenty of people with several physical monitors, because having information immediately accessible in a concrete location is simply easier and more efficient than toggling virtual work spaces on one desktop. Our brains work in 3D physical space. Presenting information and work spaces the same way has loads of value before the actual objects are also 3D.

[–] yuriy@lemmy.world 14 points 9 months ago

Everyone talks about avoiding oculus products because of the walled garden of available apps, but these are gonna change the world? It’s just a bigger garden with a bigger wall, I just don’t see it happening.

[–] gregorum@lemm.ee 10 points 9 months ago* (last edited 9 months ago)

The iPhone was expensive when it came out, but it was still within the realm of affordability. It was only $100 more than I paid for my Razr. This, on the other hand, is outrageously expensive. I can’t see people buying one until the price comes down significantly.

[–] TenderfootGungi@lemmy.world 6 points 9 months ago

These will be successful, but nowhere close to the levels of the iPhone. They are too expensive and lacks the everyday use cases for most people. Besides, Apple cannot even make them in super high numbers.

[–] Romkslrqusz@lemm.ee 6 points 9 months ago (1 children)

Gotta wonder how much of the author’s amazement stems from the fact that they weren’t really into VR before. Most of the experiences they described have been around since 2016.

[–] realitista@lemmy.world 2 points 9 months ago

Yes I wondered the exact same thing. It sounded a lot like everyone's first reaction to VR.