this post was submitted on 03 Jan 2024
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Patient Gamers

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Are there games that you tried but just couldn't get into because they feel outdated? Games that, in theory, you would enjoy, but don't because the controls, graphics, writing, or mechanics just don't feel good anymore. Games that, compared to today, just don't hold up to your standards.

I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn't explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn't for me.

I also dropped Mirror's Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn't bother me before, but my eyes are not used to it anymore.

There are also games like the first two Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games. The levels and controls feel great, but they don't feel complete without those mechanics. It keeps me from enjoying the games as much as the others.

Please share yours!

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[–] InquisitiveApathy@lemm.ee 6 points 10 months ago (11 children)

I was always a console gamer in my childhood so I missed the boat on a lot of the most iconic PC games.

I feel like I might catch some heat for this one, but recently I tried Half Life 1 and I just couldn't get into it. The game just feels so...lifeless. I got about 10 chapters in, which is like 60% or so of the way through, and every moment just feels like I'm playing House of the Dead in the arcade, walking down a hallway and shooting jumpscare enemies. I think the lack of any semblance of story or motivation for what I'm doing is especially egregious to me.

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[–] shiroininja@lemmy.world 6 points 10 months ago (2 children)

Mario 64. it's so frustrating.

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[–] JokeDeity@lemm.ee 6 points 10 months ago* (last edited 10 months ago)

In general I can play any game regardless of age, unless the controls are complete garbage and cannot be changed. Luckily on PC a ton of games can be modded for the better, but not always and it's always down to controls feeling too off that I'll drop something I'm otherwise interested in.

Reading the comments here hurts my soul, everyone hates all my favorite games. 🤣

[–] OmegaMouse@feddit.uk 6 points 10 months ago (4 children)

This is a weird one for me because it often depends on whether I paid for the game. I got the first Fallout game for free (from GOG or something), and when I inevitably became confused by the UI and objective I ended up giving up on it. If I'd bought the game (either today or back when it came out) I definitely would have invested a lot more time into it, and got past that initial hump. Back when PC games came on disc with an instruction guide, reading that was part of the experience. There's definitely a awkward period around the early 2000s when games were becoming way more complex, but before in-game tutorials were regularly a thing. I find it hard to go back to a lot of those games.

Likewise I played the first hour of Resident Evil HD on my PS4 (free with PS+) and never had the motivation to get into it. After paying for it in a Humble Bundle, I played through the whole thing on Steam and loved it! The fact that I'd paid for it was able to outweigh the fact that the game was quite outdated. I guess I felt like I wanted to get my money's worth.

Any game from 2005-ish onwards feels 'modern' enough that I don't usually have this problem.

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[–] Okokimup@lemmy.world 5 points 10 months ago (1 children)

Suikoden III really should have used voice acting. I think it came out at the beginning of the voice acting era, but chose to make the player read everything. It's a fantastic game otherwise, but that makes replays unappealing.

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[–] yata@sh.itjust.works 5 points 10 months ago (3 children)

I don't really understand what it is about HMMIII you don't get. It is a relatively simple game concept, and the fundamentals has remained largely unchanged from iteration to iteration. I personally prefer III over most of the later ones exactly because of its simplicity (and none of those ugly 3D graphics).

For me what mostly antiquates a game is if it was primarily based on graphics which have been outdated, otherwise I don't really have a problem even with much older games. But then again I also grew up playing games in the 80s, so I have been used to those my entire life. Some of the games which fascinated me on account of the complexity, like the early Ultima games (at least I and II), doesn't exactly stand revisits, because they were very barebones compared to the later games in the franchise. Ultima V still holds up beautifully, simply because it is so complex behind those primitive graphics.

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[–] allcopsarebad@lemm.ee 5 points 10 months ago (1 children)

It bothers me how fucking monumental of an achievement Xenogears could have been, how incredible it still is, and how unbearably painful it is to try and play today.

It's still one of the most wild sci-fi stories I have ever had the pleasure of experiencing, [and I read a LOT], but even at the time it was a really clunky combat system and the controls can be absolutely maddening.

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[–] sgibson5150@kbin.social 5 points 10 months ago (1 children)

These days, for me the absolute minimum is full controller support due to the wife acceptance factor. She loved Dragon Age Inquisition so we tried to play Origins a couple years ago, and even though I'd cloned the displays, me sitting behind her at my computer instead of next to her on the couch was a deal breaker.

There are other plusses in terms of WAF, full voice narration and a good story being chief among them. There's a reason the only soulslike I've ever really played is Fallen Order. 😆

For me playing alone (which I almost never do anymore), one example I can think of is trying to go back to Dark Age of Camelot after playing WoW for a while. That was...painful.

[–] all-knight-party@kbin.run 6 points 10 months ago (1 children)

I'm curious how your wife might enjoy the Xbox 360 version of Dragon Age Origins. It's a shame they didn't patch the PC version so that you could use that interface.

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[–] braxy29@lemmy.world 4 points 10 months ago (4 children)

shin megami tensei III nocturne. the lack of useful information in combat compared to what's available in other smt/persona games i have played is frustrating (strange journey, smtv, p4, pq, p5)!

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[–] Kolanaki@yiffit.net 4 points 10 months ago* (last edited 10 months ago) (3 children)

Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games.

What mechanics is the new THPS1+2 remake missing besides being able to get off your board and walk around? Or do you just mean mechanics from other skate games like Skate or Session aren't in it?

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[–] captain_aggravated@sh.itjust.works 4 points 10 months ago (4 children)

I bounced right off Super Metroid because of the controls. Mind you I first picked up the game in 2016. It's a game that wants more than a SNES pad, really overusing the shoulder buttons. I didn't grow up with that one, and I just can't get a feel for it.

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[–] remaniac@lemmy.world 4 points 10 months ago (1 children)

Watch Dogs 2. It was going cheap on steam, but it feels so outdated, the most generic game-themed game with all the game elements you've seen before.

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