this post was submitted on 03 Sep 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

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[–] reksas@sopuli.xyz 5 points 1 year ago (1 children)

Idlegames, though I kind of dont want to count those as games in the first place. What make them anathema to fun to me is that they are designed for you to waste your time on them. They dont teach you anything either, maybe some prioritization if you really get into them.

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[–] rikonium@discuss.tchncs.de 5 points 1 year ago* (last edited 1 year ago)

In recent memory the two that have stood out to me are Risk of Rain 2 and Halo 4. I thought some 3rd-person action in the former would be fun but I found the core loop and overall shooting boring after a couple run attempts so I guess it just didn't click for me.

Now Halo 4... I think gameplay in that title is an exercise in tedium. Add on (what is in my opinion as:) poor AI, a bit too much melodrama, dumb retcons, "do X three times!" a bit much and I got a campaign that felt like a chore and haven't touched it since I left off at the level with the Mammoth. The Prometheans are a pain to fight and I felt funneled into making do with Forerunner weapons to take ranged potshots at Watchers above all other targets and then rushing to kill the one Knight I was targeting before it regenerates, also above all other targets. Yuck. (Update: Coming back here since it occurred to me that I could sum it up as: my ability to make mid-combat decisions and play in the sandbox was kneecapped by poor enemy and maaaybe level design respectively.)

Good music though.

[–] JCPhoenix@beehaw.org 4 points 1 year ago

Gloria Victis. It's an MMO with factional PVP warfare that uses directional combat (like Mordhau). I'll admit, I'm not a fan of these games, but I gave it a try since a friend of mine was interested in it. And I do like MMOs for the story content and to see what players can do with and within the world.

It was horribly boring. The main draw of the game is its PVP, but they definitely tried to also cater to the PVE playerbase, but the quests and story were generic and forgettable. I never even got to try the PVP, which I think my friend said was just OK anyway. I stopped playing after like a week. Apparently, the game is shutting down end of October, after releasing back in February 2023.

Another is the first Watch Dogs. I had played and completed Watch Dogs 2 and really liked it a lot. So thought to try the first one. I knew it was a very different mood and style from WD2, but thought it'd be OK. I can deal with moody and edgy. But it just wasn't at all fun or interesting. I think I played for a couple hours and then uninstalled.

[–] kratoz29@lemm.ee 4 points 1 year ago (1 children)

I never got to finish Just Cause 1 and Kill Zone 1 🤔

I wouldn't say they were unfun, but definitely I felt JC was very repetitive that I sort of left it behind and same can be said with Killzone, I played Killzone 2 and 3 and never got back to 1, but I intend to.

[–] loops@beehaw.org 4 points 1 year ago (1 children)

KZ1 was one of my favourite games, but goddamn, the mechanics sucked. I really only liked it because of the level design, like the places you were fighting in were actual places where people had lived once. It was easy to get immersed. The story was good too, imo.

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[–] explodicle@local106.com 4 points 1 year ago (1 children)

Eternal Sonata. It actually felt eternal, the whole game is just a super slow slog of boring repetitive combat with infrequent opportunities to save.

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[–] AceFuzzLord@lemm.ee 4 points 1 year ago

Worms Blast. I didn't look at any of the game screenshots and thought it would just be like a normal worms games and not more like that arcade game where you throw the coloured balls up to the ceiling to match them.

I have nothing against that style of game, but I just didn't like it in the Worms style.

[–] smeg@feddit.uk 4 points 1 year ago (1 children)

The Last of Us. Over-hype definitely didn't help, but it looked brown and dreary, seemed to mainly involve walking around waiting for press X to do thing to appear on screen, and having plot thrown at me when I actually wanted to play a game.

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[–] thoro@lemmy.ml 4 points 1 year ago* (last edited 1 year ago)

Getting Over It with Bennett Foddy

Now, it's kind of the point. But I don't know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I've seen speed runs that make me think it could have been my hardware, but I'll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

I also just didn't really ever buy into the premise. I know it's an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

Tbh, I found it an interesting enough experiment with failed execution. I don't understand people who hold it up as one of the better "art" games in the medium.

[–] ampersandrew@kbin.social 4 points 1 year ago (2 children)

My go-to for this is Resistance: Fall of Man. Invisible walls everywhere, a cover system and a health system that were absolutely at odds with a gun that shoots enemies through walls, and an uninteresting story told in boring slideshows. The only reason I played through it is that my college roommate and I were broke and needed another co-op game after we finished all of the good ones.

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[–] _Lory98_@discuss.tchncs.de 4 points 1 year ago* (last edited 1 year ago) (4 children)

I have a few:

  • Tunic: I thought it had more than one puzzle, with how it was being talked about online, but it ended up repeating the same thing for 6 hours reusing the same gimmick over and over - after a below average first half.

  • Xenoblade Chronicles (DE): the characters were really uninteresting, the story kept spoiling every attempted twist it had with needless foreshadowing and the combat felt really boring. The world was empty and it felt like a dead MMO.

  • 13 Sentinels: I won't spoil anything specific, but the story was just a bunch of the most generic sci-fi cliches.

  • Monster Hunter Rise: I love World/Iceborne and really enjoyed the parts I played of GU and 4U but Rise just felt bad to play.

  • Games that force daily tasks/gacha games: I hate being forced - or even just being hinted at having - to grind daily. It just ends up pushing me away from the game, even if I'm enjoying it. I can't play games like Genshin Impact and Star Rail, but also the daily challenges in sf5/6 bother me every time I see them.

I also don't really get roguelikes, but I'm not sure if I just haven't found one I enjoy or I don't like the genre.

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[–] rainynight65@feddit.de 4 points 1 year ago

Maybe not the most unfun game I have ever played (I've played games since the late 90s), but certainly the most unfun I have played in recent years: Elex.

I liked Piranha Bytes' old Gothic series a lot despite its weaknesses and idiosyncrasies. The Risen games weren't that great, but the reviews for Elex were pretty promising. So I gave it a shot, and tried for about 16 hours to find the fun in it. I stopped playing when I realised:

  • I couldn't hold my own in almost any battle because I didn't have good enough gear
  • In order to get better gear, I had to join one of the game's factions
  • In order to join one of the factions, I had to perform a number of tasks for them
  • The factions were all just dickheads, and I didn't want to do anything for them, much less their dirty work

So yeah, no fun to be had with this one.

[–] Kolanaki@yiffit.net 4 points 1 year ago (2 children)

Progress Quest.

It's certainly funny but it is not a fun game. It plays itself. Literally. That's the point. It was something you ran along side with your mIRC client to show your uptime in a fun way.

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[–] InvertedParallax@lemm.ee 3 points 1 year ago (1 children)

Beyond the beyond.

It was just... bad. The particle effects didn't make things look good they just made it hard to see anything, the plot was stupid, everything was stupid really.

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