this post was submitted on 15 Aug 2023
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Patient Gamers

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Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn't really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

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[–] BeeAteTeenSeaWon@kbin.social 1 points 1 year ago

Gran Turismo 7. Only 4 high payout races to earn money. All my friends still play on Gran Turismo Sport because boost doesn’t work in multiplayer. They updated the missions awhile back called the human comedy where if you had it on hard mode it was easy and easy mode was down right impossible. I will never purchase pre-order or digital ever again.

[–] kid4today@feddit.uk 0 points 1 year ago (1 children)

I’m gonna preface this comment by saying none of the games I mention below are bad games, in fact I think they’re very good games… they just weren’t for me.

The Outer Wilds:

I’m probably gonna take some flack for this one! I was SO looking forward to this game, I’d heard such great things about it.

I played it for around 10-15 hours, all the while thinking to myself ‘any time now this game will open up and I’ll get to the main meat of the game.’ I slowly came to the realisation that this wasn’t going to happen and that the game wasn’t going to change gear or anything. Ultimately I found the game boring.

The game is about exploration and piecing together a story, unfortunately I found the story dull and consequently didn’t care about piecing it together. Im also one of those gamers that often quick clicks through dialogue, I just want the gist of what’s being said. I want to ‘play’ a game, I don’t want to ‘read’ a game. I have books for that.

I also didn’t enjoy the exploration, I found it tedious. Now that’s strange for me… I love exploration games. I’ve wondered about this and I think the reason I didn’t enjoy exploration in the out wilds is the art style. The ‘cutesy’ art style just left me cold. None of the locations filled me with awe or wonder. I never got that feeling of ‘I wonder what’s over there!’ like I do in other exploration games.

Red Dead Redemption:

I’ve tried to play this game 3 times now. Each time I get so far and just stop…. It just bores me!

On paper this should be exactly the type of game I love, but for some reason I just don’t. I’ve thought long and hard about this game, why does it fail to keep me engaged? I’ve come up with a couple of potential reasons.

Colours. This game can be very mono chromatic. It’s often all dull greys and browns and I genuinely think that does play a part in me finding my time in the game dull also.

Getting around. Travel is tedious in this game and there’s a lot of it. It’s walking or horses.

The map. The map is large, but a lot of it is empty and looks the same.

Missions. I often found them a chore and quite repetitive.

I’m kind of still on the fence about this game, I still wonder if there’s a hump to get over and then the game opens up…. But I fear there isn’t.

Control:

This one is my fault. I don’t like fps games and didn’t realise that’s what this game was. I thought it was more puzzle solving and exploration.

I like the story and I like the art style but ultimately it’s a ‘pew pew pew’ game, which isn’t fun for me.

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[–] HardlightCereal@lemmy.world -2 points 1 year ago (5 children)

Crysis. I first played it in the mid 10s having heard it was groundbreaking, and... eh. Military shooter where white people go to africa/middleeast and have gunfights in the most boring washed out brown environments imaginable. The suit abilities were kinda cool but I've just played that template so many times before, it's not fun anymore and it wasn't fun anymore 10 years ago. It was barely fun 15 years ago.

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