For any UI devs:
I've starting working on a lemmy front end called lemmy-ui-leptos using leptos, a Rust UI framework with isomorphic support, and tailwind + daisyUI for the component styling. This could eventually replace the frankenstein's monster that lemmy-ui has become.
Some reasons for doing this:
- lemmy-ui uses infernojs, which is based on the react model. IMO is largely superseded by signal-based reactivity in use in android jetpack-compose, SolidJS, and most new UI frameworks.
- I had to hack on isomorphic support / server-side-rendering to infernoJS, and it's very messy. Leptos has isomorphic support out of the box.
- All the benefits of Rust over javascript.
- Since leptos is in Rust, we can import the lemmy types directly.
- I've been waiting for years for a good rust UI framework, and I think we're finally here with leptos or sycamore.
- lemmy-ui uses bootstrap, which is showing its age and limitations. Tailwind (and daisyUI) seem to be much more future-proof.
I plan on leaving the site design and component styling to other, more skilled UI devs, while I work mostly on the auth, services, params, and overall back-end structure.
- Please use daisyUI classes tho whenever possible over exhaustive tailwind ones.
- I'd also like it if the UI could match that of jerboa's (whenever possible), so that a change in one could be represented in the other, and so that things like badge appearance for admins, could be recognizeable across lemmy's front ends.
You don't really need to learn rust to help out with this, as the components look very similar to JSX. Instructions for running it are in the CONTRIBUTING.md . Feel free to contribute!
Right now only the home page, and post pages are working, but ready to be styled.
If you want to overhaul the UI and actually improve the usability you'll have to start by researching and prototyping the new UI design. You seem to be focusing very hard on which technologies to use for your rework, as developers tend to do, but eventually those choices are insignificant compared to the choices you make at the UI design level. And none of them matter if the end result isn't accessible.
I also think that the Lemmy frontend needs a serious overhaul, but aside from some bugs the problems are mostly on a UI/UX level and these need to be addressed first, before one can even begin development. Currently, as a software developer, I was utterly confused when first confronted with the Lemmy UI. I can only imagine how this would feel to a tech-illiterate user.
I don't think the basic ideas of the Lemmy UI are bad, but the design needs some serious work to better communicate these ideas. I've been wanting to make some design mockups for a rework myself, but at the moment I'm a bit held up in 2 other open source projects I'm working on...
Absolutely, now is the time to fix a few things at the design level: