this post was submitted on 12 Jul 2023
157 points (94.9% liked)
Games
32518 readers
1550 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I like random encounters in JRPG. Having enemies that I can avoid all the time (DQ11) removes the challenge and fun.
In earlier DQ games I enjoyed exploring new locations, taking the risks of being wiped by stronger enemies. In DQ11 there is no risk and no reward.
I like the system of Earthbound where enemies need to touch you to start a battle and if you're overleveled, the battle is skipped and you still gain exp and items
Yes. And I like that when the enemies are stronger, they actively chase you so you can't always avoid the battles.