this post was submitted on 16 Dec 2024
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Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.

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Need to let loose a primal scream without collecting footnotes first? Have a sneer percolating in your system but not enough time/energy to make a whole post about it? Go forth and be mid: Welcome to the Stubsack, your first port of call for learning fresh Awful you’ll near-instantly regret.

Any awful.systems sub may be subsneered in this subthread, techtakes or no.

If your sneer seems higher quality than you thought, feel free to cut’n’paste it into its own post — there’s no quota for posting and the bar really isn’t that high.

The post Xitter web has spawned soo many “esoteric” right wing freaks, but there’s no appropriate sneer-space for them. I’m talking redscare-ish, reality challenged “culture critics” who write about everything but understand nothing. I’m talking about reply-guys who make the same 6 tweets about the same 3 subjects. They’re inescapable at this point, yet I don’t see them mocked (as much as they should be)

Like, there was one dude a while back who insisted that women couldn’t be surgeons because they didn’t believe in the moon or in stars? I think each and every one of these guys is uniquely fucked up and if I can’t escape them, I would love to sneer at them.

(Semi-obligatory thanks to @dgerard for starting this.)

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[–] saucerwizard@awful.systems 11 points 1 week ago (17 children)

OT: how would you guys recommend learning to program?

[–] self@awful.systems 10 points 1 week ago (4 children)

I extremely recommend The Little Schemer as a gentle introduction to both programming interactively and to some of the fundamentals of computer science. some of the other books in the series are also good, gentle introductions to some more advanced CS topics too, but they all assume you’ve read through some of this one.

Andrew Plotkin’s Lists and Lists is also pretty good as a self-contained learning environment with a tutorial

other than that, I second the Python recommendation. another first language recommendation I can make is GDScript, the Godot scripting language. it has a very good in-browser interactive tutorial for programming fundamentals, and a very detailed manual once your learning goes beyond what the interactive tutorial teaches. game programming isn’t the easiest way to start in general, but Godot has a few advantages in this area: you can see an interesting result right away when writing code, its scripting language is very well-integrated with its tooling, and it’s fairly close to a couple of other languages in syntax and semantics (specifically Python) so your knowledge should transfer fairly well.

[–] saucerwizard@awful.systems 8 points 1 week ago (1 children)

I did have this wacky idea for a roguelike…

[–] self@awful.systems 7 points 1 week ago (1 children)

hell yeah! roguelikes are so much fun to work on! that could be a very good way to learn GDScript. generally I recommend learning your first couple languages to completion — but where you decide what complete is, including “I’m tired of this language/project” (not at all an uncommon case, and a good sign your brain’s ready for something new). once you’re at that point, you’ll likely be ready for a new language — and languages generally get much easier to learn once you’ve got a couple under your belt.

(also, I might take on a roguelike project in Godot myself… there’s a new library I want to try which implements my favorite way to do game logic for roguelikes)

[–] sc_griffith@awful.systems 8 points 1 week ago (1 children)

(also, I might take on a roguelike project in Godot myself… there’s a new library I want to try which implements my favorite way to do game logic for roguelikes)

this looks really cool 👀

[–] self@awful.systems 7 points 1 week ago

I’m excited to try it! I’ve had so many game ideas lately that’d be a lot more convenient to do with godot’s tooling, but would really benefit from something like Bevy’s ECS. this one looks broadly inspired by a similar API to Bevy so it could be the best of both worlds. I’m very curious how it performs — it’s almost certainly gonna be slower than Bevy, but there’s a lot of types of games where logic isn’t a bottleneck.

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