this post was submitted on 28 Oct 2024
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[–] TheObviousSolution@lemm.ee 23 points 1 week ago* (last edited 1 week ago) (4 children)

I've completely stopped playing MMOs, but there is a difference when it's an online service. What I consider absurd are the publishers and developers who close down their MMOs when they still have players who have invested and will invest money into it, without even considering selling it off. I'm looking at you, NCSoft. Almost happened to Spiral Knights, and because it didn't, it's still going. It's like they think that people playing them are players that would otherwise playing their new MMOs, when the reality is they avoid those publishers that don't respect their persistence and investment.

There's also a lot of MMO's with no subscription and plenty of whaling. But cosmetics are cosmetics, there's people that can legitimately complain about a $90 dollar mount if it gives an unfair advantage when they would otherwise not mind paying for just cosmetics. But there are people who don't mind unfair advantages in certain games either, as long as they have a F2P model and the devs have a good rep.

Nowadays, what drives me off is the feeling of never getting the full experience, having to constantly feel that way to avoid getting caught in predatory addiction loops they implement, and just being able to buy a full, self-contained experience for what would otherwise be two months of subscription in an MMO.

[–] Johanno@feddit.org 5 points 6 days ago (3 children)

The difference mostly is that the old games were games built first and microtransactions second. Slowly creeping up the invasive methods. Which is acceptable for most people.

However new games have a fully fledged out microtransaction system and shop and the whole game is built around maximising profits. Just like mobile games are.

It is rare that when you put the money first you will produce a game that is fun. And definitely not possible to make a good one.

[–] GhiLA@sh.itjust.works 4 points 6 days ago* (last edited 6 days ago) (1 children)

I have the strangest hunch that if a large MMO or game with lootboxes decided to make every item available via unlocks for free but make them all immediately buyable now, they'd have a nice business model. The player isn't buying exclusivity or an advantage, they're buying convenience.

Warframe heard that

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