this post was submitted on 22 Oct 2024
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[–] Dark_Arc@social.packetloss.gg 21 points 3 weeks ago* (last edited 3 weeks ago) (13 children)

The big problem seems to be that with current interest rates, breaking into cloud gaming with a whole new platform is just not profitable.

It stopped Google and now it's looking like it's stopping Netflix.

Gamers just don't want to spend money on new platforms or platforms where their friends aren't.

It's a shame to some degree because Stadia was a cheat free paradise. There will always be latency concerns but I think streamed competitive gaming has a future, particularly as kernel anticheat fails to deliver and high end hardware gets more and more expensive.

[–] Blisterexe@lemmy.zip 2 points 3 weeks ago (5 children)

Game streaming would not stop cheats, a lot of cheats now work with a capture card and a device that modifies your mouse inputs, you cannot stop that without REALLY good serverside

[–] Dark_Arc@social.packetloss.gg 0 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

I think you're massively overplaying "a lot."

Maybe the cutting edge R&D of cheats uses that technique; AFAIK it's far from mainstream.

Not to mention entire classes of cheats that require manipulating the rendering engine (e.g., wall hacks) just don't work.

Also with Widevine DRM you can leverage all the crypto crap that the MPAA has forced into our computers over the years and protect the video stream between the GPU and display. That would more than likely screw over 99% of those capture cards.

[–] Auli@lemmy.ca 1 points 3 weeks ago (1 children)

There was an “AI”monitor at CES that could cheat in league, I think. I imagine it could be done in other games.

[–] Dark_Arc@social.packetloss.gg 1 points 3 weeks ago* (last edited 3 weeks ago)

Yes, sure something like that cheat could work... Since it's information the game is already giving to the player, it's kind of hard to stop. It's also not a major cheat just a little assist.

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