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'Elder Scrolls Online: Lamenting a challenge-free landscape' - article by Biobreak blog
(biobreak.wordpress.com)
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Some MMOs seem to focus more or story and environment than being challenging. I got into Final Fantasy XIV and it's also ridiculously easy. People are into it because of the story and characters (ERP).
wouldn't a non-MMO be better to experience story and characters?
Not necessarily. MMOs have a lot of room for emergent story telling opportunities that just don't exist in other mediums, things like community events that genuinely matter or developers responding to major trends in the player base. although i very rarely see good MMO design like that in MMOs, could be that i just don't look at a lot of them though.