this post was submitted on 12 Jul 2024
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[–] Tattorack@lemmy.world 13 points 2 months ago (10 children)

Wouldn't just one GPU be enough to run the Sphere, or a I getting something wrong?

I remember hearing about that it's not exactly high resolution, each "pixel" being a bunch of pretty large lamps.

[–] ilinamorato@lemmy.world 17 points 2 months ago* (last edited 2 months ago) (8 children)

Wikipedia says it's 16,000x16,000 (which is way less than I thought). The way the math works, that's 16x as big as a 4k monitor, so 16 GPUs would make sense. And there's a screen inside and one outside, so double that. But I also can't figure out why it needs five times that. Redundancy? Poor optimization? I dunno.

[–] Tattorack@lemmy.world 12 points 2 months ago (3 children)

But wouldn't that be only necessary if it needed to render real-time graphics at such a scale? If I'm correct, all its doing is playing back videos.

[–] st14@lemmus.org 1 points 2 months ago

Live audio visualization in game engines is definitely a thing ex. https://youtu.be/IZL7VAt97ws?si=H74SwrLZYfsYNTY8

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