this post was submitted on 16 Jun 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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here is the full subject for context: https://imgur.com/a/HmNaMIu
You have to choose one of 2 exam papers. Would you choose the second subject ? the one revolving around piracy denial that is.

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[–] Stretch@lemmy.dbzer0.com 2 points 4 months ago (3 children)

My submission:

The hysteria surrounding piracy is a smokescreen for the real issue: the outdated and oppressive copyright regime. The software industry's revenue losses are a myth, and the notion that piracy kills creativity is a tired cliché. Piracy has always existed, and artists have always found ways to thrive. The software industry's failure to adapt to changing consumer habits and technological advancements is the real reason for their declining revenues. Meanwhile, copyright laws often benefit exploitative corporations, rather than creatives. By enforcing draconian anti-piracy laws, we're allowing copyright to become a tool of censorship. Instead, we should promote a more permissive approach to copyright, recognizing that sharing and collaboration are essential to a thriving cultural landscape.

[–] zaknenou@lemmy.dbzer0.com 1 points 4 months ago (2 children)

nice essay. I'm curious for your input on this: you're a software creator and you want to monetize your software, how is this achievable under piracy ?

[–] Stretch@lemmy.dbzer0.com 1 points 4 months ago* (last edited 4 months ago) (1 children)

To borrow heavily from the ideas of Glyn Moody (grab a free copy of one of his books here), I would first address what I believe to be a false premise.

The question assumes that piracy is a fixed reality, and that the goal is to find ways to monetize software despite its existence. But what if we flip that assumption on its head? What if, instead of trying to fight piracy, we design business models that make piracy irrelevant?

The software industry's failure to adapt to the realities of the digital age is a stark reminder of its own inertia. For too long, it has relied on a broken business model that treats customers as mere consumers, rather than as active participants in the creation and dissemination of value.

Instead of trying to prop up the concept of artificial scarcity, the industry should be embracing the abundance of the digital realm. This means recognizing that software is not a physical product, but a flow of information that can be easily copied and shared.

One approach is to focus on providing services and support around the software, rather than just the software itself. This could include offering subscription-based models, where users pay for access to regular updates, security patches, and expert advice. It could also involve creating communities and ecosystems around the software, where users can collaborate, share knowledge, and contribute to the development process.

Another approach is to adopt open-source principles, where the software is freely available, and revenue is generated through customization, integration, and consulting services. This not only reduces the incentive for piracy but also creates a more collaborative and transparent development process.

Ultimately, the software industry needs to stop fighting the tide of technological progress and start embracing the opportunities it presents. By doing so, it can create new business models that are more resilient, more equitable, and more aligned with the values of the digital age.