this post was submitted on 04 Apr 2024
17 points (100.0% liked)

Godot

5866 readers
48 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] bbuez@lemmy.world 0 points 7 months ago (4 children)

Very much reminds me of Children of a Dead Earth as far as configurability goes.. down to the cartridge! I will very much be keeping my eye on your great work here :)

[–] elfkan@kbin.social 0 points 7 months ago (1 children)

Thanks for your kind words! Everything is already functional! Just didnt have graphics for my designers yet.

Coade gave inspiration for editors for sure, but there are some key differences in overall gameplay based on my perceived shortcomings.

  1. Grand campaign and history
    Rixas will have a grand campaign that lasts 70 years(tech wise) in a fictional world that allows for organic military buildup and worldbuilding setup.

  2. Real cost, time, logistics, materials
    Currently this is abstracted, but things in rixas need proper tooling, resources, and transport to warehouses or the frontline (check out my stockpile video for a sliver!).

  3. Persistent grand battle map w rear line
    All squads on the map doing their thing at once. This includes real supply trucks, field kitchens, hospitals, mechanics, etc!

[–] bbuez@lemmy.world 0 points 7 months ago (1 children)

My bad! I just got a proper look and I'm downloading right now, I wish you good luck in development! I'm maybe 1% to a prealpha for my own and can't quite find the time, making a game is hard!

[–] elfkan@kbin.social 2 points 7 months ago (1 children)

Oh no worries, it wasn't rude at all, I just wanted to point out the differences! I like COADE but just find it a bit lacking for my liking. Also, thank you very for your donation!

[–] bbuez@lemmy.world 1 points 7 months ago

Anything to help a fellow dev! :))

load more comments (2 replies)