this post was submitted on 26 Feb 2024
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Programming
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I don't even think we really need to eek out every MHz or clock cycle of performance these days unless your shipping code for a space vehicle or something (But that's an entirely different beast)
We've got embedded devices shipping with 1GHz+ processors now
It's just time to move on from C/C++, but some people just can't seem to let go.
The Rust community has 2 websites that I keep periodically checking: Are we game yet? and Are we GUI yet?. The answers on those sites are respectively (as of February 2024, when this comment is written) "Almost. We have the blocks, bring your own glue" and "The roots aren't deep but the seeds are planted". I've seen the progress in Bevy and Slint, but it's still the same, those websites don't change, and my situation WRT to making a Rust project for fun or work it's the same.
I'll be happy to start doing Rust projects whenever I get the chance (which will be when it's a sufficient tool for my use cases). But I'm tired of smoke sellers.
Have you actually tried making a GUI or a game? I don't think you can summarize the state of the whole ecosystem in a sentence that doesn't change in years. I've made perfectly functional GUIs with iced, and imgui. Haven't tried slint yet.
Godot is a very popular game engine and it's written in rust, so you probably can use it in rust.
Godot is written in C++ not Rust…
That's true. I might've gotten confused because I saw godot rust bindings.