this post was submitted on 28 Nov 2023
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[–] Katana314@lemmy.world 35 points 9 months ago (2 children)

There may in fact be a few games where empty spaces and a sense of vastness actually contribute to the atmosphere and make for an enjoyable game. But NOT in a game that’s divided by fucking loading screens with not a single “vista” to look out at.

[–] Barricky@lemmy.blahaj.zone 21 points 9 months ago (1 children)

Shadow of the Collosus comes to mind. The large empty areas add to the sense of scale.

[–] Aux@lemmy.world 5 points 9 months ago

No Man's Sky. Too large for human comprehension. And sometimes it's way too empty. Just like real space. Especially in VR.