this post was submitted on 28 Nov 2023
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There may in fact be a few games where empty spaces and a sense of vastness actually contribute to the atmosphere and make for an enjoyable game. But NOT in a game that’s divided by fucking loading screens with not a single “vista” to look out at.
Shadow of the Collosus comes to mind. The large empty areas add to the sense of scale.
No Man's Sky. Too large for human comprehension. And sometimes it's way too empty. Just like real space. Especially in VR.